Script Summary: The most popular and best supported Mob Wars application EVER! -- Helps and improves the playing experience of the Facebook application MobWars with automatic functions. -- Includes Captcha Solver(TM)
Version: 4.0
Copyright: 2009, 2010, 2011 Copyrighted parts may not be reproduced without written consent
Click here for The official MobWars Auto Helper™ V4.0 forum
Click here for the MWAHV4.0 Chat System
Current Version: 4.3m released September 2, 2011 10:50PM (CST, -600 GMT)
FireFox AddOn |
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You can download this addon by selecting any of the following links: Link 1: MWAHV4.3m.xpi. Link 2: MWAHV4.3m.xpi. ► No GreaseMonkey is needed for the AddOn version, and thus may be slightly more responsive. |
► Only install one of the two versions -- either the AddOn or the GM version. Only one version can be used at a time. |
BOTH Versions will direct you here when there is a new version. Be sure to update the version that is appropriate for you. |
FeedBack welcome at Scripts@SecureWorldHosting.com
Version 4.3m:- The "fix" for the resend issue turned out to cause other problems. Rolled back that change for now.
Version 4.3l:- Fixed accepting requests. A mobwars change, shortly after the last release, made it so it only worked if sending was also turned on in the last version.
- Change in how MWAH determines when to check the request page. As a result, it will check your request page immediately after you upgrade to and run this version. This change was needed so that any changes you make to the timing in preferences takes effect immediately (instead of, as in previous versions, not taking effect until the next time you go to the request page).
- Improved restart timing after publishing things to facebook (AddOn Version functionality only)
- Will now request and send gifts (Gifting page) for the energy, stamina, and cash (if you want it to, for each). Will request at intervals you set in preferences. Defaults to off and once every 24 hours.
- Now ignores accept requests that you can't accept anyway.
- Fixed fight/victim/etc. logging that broke due to a Mob Wars change.
- Made a change that may reduce the number of 'Resend' issues.
- Fixed hitlist snipping that broke with the latest Mob Wars change.
..- Recording of bounties themselves may not be working correctly yet.
Version 4.3k:- This version simply removes the unfinished code inadvertently left in 4.3j that would halt the script when you were on the hitlist (but was often wrong). No need to install this version unless you had this problem with 4.3j.
Version 4.3j:- Now FireFox 7.0 (beta) compatible.
- Now handles Requests automatically (must be turned on in preferences, off by default, under 'Heist/Gifts/Boosts Preferences')
.. - Will check the Requests page automatically, at whatever interval you set in preferences. (Defaults to once per day)
- 'Automatically accept boosts' and 'preBoosts' has been removed from the preferences.
- 'Automatically send boosts' has been replaced with 'Automatically send gifts' -- currently only functions on the request page as appropriate.
Version 4.3i:- Fixed the GodFather functionality, again.
- Updated Update Notification code to be a bit more intelligent (shouldn't keep telling you that there is an update available after you already did update (previous versions could take up to 24hrs to stop telling you -- this one should stop within moments).
- If you are using "Adjust main screen position to avoid anything being hidden?" (under "Visible Preferences", you can now adjust the size of the main mobwars window. This is still somewhat beta, and it does NOT save the resized settings (so a full page refresh will return it to the 'standard' size))
- Fix for the latest Mob Wars change.
Version 4.3h:- Fixed issue where MWAH could get confused as to what mob it currently is playing for. This was due to a recent Mob Wars change.
- GodFather functionality is fixed.
- Recruiting for Top Mob Contracts is fixed, publishing for hiring for enforcers if fixed.
..- Hiring for Top Mob Contracts currently randomly picks a bunch of people from your friends list to publish to in this version. Mob Wars has given us a good way to select who to publish to (for Mob Contracts) however, so that should be added to the next version.
- AddOn now works with FireFox 6.0 beta. Hasn't been fully tested, but appears to have no problems.
Version 4.3g:- Fixed the update links, and the 'Chat' link. In the latest FireFox(es), 4.x and 5.x, clicking on the links didn't do anything -- it did work in 3.x.
- The Figher Drone now watches for people who have you blacklisted. It lumps them in with the too weak to fight memory list, so over time it will "forget" them and try again. That way, if someone no longer has you blacklisted the Fighter Drone will start attacking them again.
- Fixed hiring enforcers and recruiting for mob contracts.
- Split out sending boosts from accepting boosts. You can now instruct MWAH to not send boosts. But, currently will only send boosts if you are also accepting boosts.
Version 4.3f:- Fixed godfather issue (again) -- Worked in previous version for FireFox 5.0 (4.0 as well?)... But not 3.x...
- The heist notices are back down to their normal size (Pre-Mob Wars change, a week ago, size)
- Fixed 'Adjust main screen' option under Visible Preferences. Now puts the main mob wars screen into a moveable window so you can adjust it to wherever you want.
Version 4.3e:- Changed the default behavior on how MWAH handles controlling the ingame popup windows (for recharging energy, stamina, etc.) from just leaving them sit until manually closing them, to closing them automatically.
- Fixed hiring enforcer issue when hiring was done for twice (or more) with no other actions inbetween.
- Fixed recruiting for your tob mob (contracts) (For now there is a temporary bounce to the apps.facebook.com/mobwars page and back to the lb.mobwars.metamoki.com mobwars page).
- Fix for Mob Wars godfather page change.
- Will now install on FireFox 5.0 (but UNTESTED in 5.0)
Version 4.3d:- Fixed the racket error issue.
- Minor visual cleanup on the Fights/Victim/Log windows.
Version 4.3c:- ADDON VERSION ONLY: Now hires and recruits as it did before. However, recruiting for your Tob Mob (Mob Contracts) may be a bit buggy still and you might need to turn it off if it doesn't work as expected for you.
- Cleaned up preferences a bit more.
Version 4.3b:- Still should be considered BETA
- Fixed the full page reload that's needed again because of the Mob Wars timer error. Be sure to set something other than '0' in the 'Complete refresh after how many fast page loads? (+/- 5)' setting under Visible Preferences. I'd suggest something around '20' (as is the default), but what works best for you will depend on your system. Lower it if it bogs down to much between reloads, increase it if it isn't needed as much.
- Minor adjustments to improve reliability in starting up.
- Fixed the links in the Fight and Victim lists.
Version 4.3a:BETA BETA BETA -- This version DOES bog down while bounty hunting, etc.... You'll need to MANUALLY refresh the screen occasionally to speed it up again -- BETA BETA BETA
- Fix for the latest Mob Wars change. Everything SHOULD work -- except hiring/recruiting for now -- but there is bound to be bugs. So let me know if you experience any.
Version 4.1r:- The fight recording created entries based on the mob name. The display showed them based on user id. Not a large issue, but this resulted, on the profile page of a mob, multiple entries if the mob had changed there name and you then attacked them again. Again, not a large issue, but figured it made more sense to keep all the mob fight results under the user id from now on, since when they change their name, it's still the same mob just a new name. So, fight recording entries are now user id based as well.
- Fixed 'random' registration glitch that could occur in some situations.
Version 4.1q:- Fixed issue where 'Cancel Deathwait' link would disappear while still in a death wait cycle -- making it impossible to cancel early without resetting the queue.
- Fixed 'Error Page' (and the like) issue.
- Fixed more MWAH messages that didn't always remove themselves when no longer relevant.
- Added a button to update only username and password (for purchasers) to avoid the somewhat annoying popups/alerts that could show up depending on your other user settings and purchase/demo level.
- Fixed issue with Fighter Drone what wouldn't notice if a Mob was part of your Mob, or if your health was too low, etc., if you had never done any bounty hunting with MWAH, on that account, in the past.
- Now can reset the Power Item classification database via the Database management section of preferences. You MUST manually go back to each of the Power Item type screens (ie, Power Item armor, Power Item vehicle, Power Item modifiers) before MWAHV4.0 will know all the various types and classify them correctly again.
- Corrected issue where 'Add Facebook Friend' could show up multiple times on the home page news feed (for each entry).
- Updated AddOn to implement the "Reset 'EVERYTHING':" option in database management that previously was only available in newer versions of GreaseMonkey (and thus the GreaseMonkey version of MWAH).
Version 4.1o:- Fixed the manual fight recording (and minor other issues) that stopped working after the latest Mob Wars change.
Version 4.1n:- Fixed snipe recording, as well as the reading of a few other replies from Facebook/Mob Wars that broke with the latest Facebook/Mob Wars change.
- Updated MWAH to account for the latest Mob Wars change that broke background healing, background deposits, and a few other features. These should all be working again.
Version 4.1m:- Fixed the repeating page reload issue that could occur, depending on your setup, on a full page reload of Mob Wars that started with the latest Facebook/Mob Wars update.
- Fixes victim recording while bounty hunting for SAFE MODE and FAST SNIPE bounty hunting.
....- NOTE: This does not YET fix the bug (due to the Facebook/Mob Wars change) where it doesn't record victims when using SNIPE mode.
- Fixed the disappearing 'Pop-Up' help windows that would happen on the preference screen, making it hard to actually read them.
- Changed the stockpile 'used' and 'unused' display slightly. Now, if items have the same attribute (defense or attack, depending on what you are looking at at that moment), it will first declare "used" the item that has the higher other attribute.
- Fixed issue with 'Death Wait' and 'Stamina Wait' not clearing themselves off the control window when appropriate (they work correctly, just don't stop displaying)
Version 4.1l:- Just a fix for the 4.1k fix that didn't fix. :)
Version 4.1k:- Now learns what every stockpile item is and uses them correctly in the usage calculations. For now, you need to MANUALLY go to each power item (special item) type page before it will know the difference. You'll need to do the same if you get new items and you feel they are being classified incorrectly.
Version 4.1j:- More feedback on building of the Fight and Victim lists (now shows % completion)
- Fixed error that would never clear 'Building..." in Fight and Victim lists if the lists were empty (and one other rare case)
- Some work on the logging... Process is being made so you can only view certain types of log events. You still can't view the different logs individually, and most logging events aren't going to the right logs yet (just going to the default log), but the next version should have that all sorted out.
- The number of log items to keep, as set in preferences, is now per log type (so will technically be, if you set 1000 items, it will actually save up to 18000 items in the current version (18 log types -- up to 1000 events each)).
- Now clears status/error/etc. messages when appropriate (4.1.h and 4.1i left messages displayed after no longer relavent)
- Changed health waiting message to indicate if it's waiting because it believes it doesn't have enough bank money or not.
- No longer does a full page refresh on fight page reloads.
- Minor internal code touchup.
- Log display has been changed to function in a similar fashion as Fight and Victim lists.
- Changed "Reset 'EVERY' setting" to read "Reset 'EVERYTHING'" to be more clear.
- If a reply was never received when doing a background banking deposit, MWAH could hang. This is now fixed.
- Option to use the 'max' option in job completion.
- Added "minimum job completion" setting. Now you can set a minimum number of times you want a job to be performed before you take the time to go do it.
- 'Job delay' setting has been changed (and converted) into a "Reserver energy" setting. Any energy you put in here will not be spent, by MWAH, on doing jobs -- it may still be spent on hitlisting and/or rigging.
- Option to turn off fight detail recording (the stuff that pops up as your mouse hovers over the win/loss, etc., of a fight in the fight and victim lists). Option is under 'Visible Preferences'.
- Also worked on speed improvements to the detailed fight recording. It is now faster, AND it only records the details for the last 24 hours. The first win, loss, kill, and bounty may still take a long time as it sorts out the list (mainly deleting most/all of the previous version(s) fight details), but then should be faster. It still does take some time though, so if you are for as much speed as possible, just turn the recording off (see above).
- Added ability to 'reserve' stamina. (Won't be used by MWAH for anything (If fighting with force, you may temporarily go below your reserve amount)).
- Added timeblocking to the racket tasks. Will now refrain from doing tasks during any times you have set in the apporpriate time blocking setting. The only exception to this is that if you should go to a racket page for another reason, and it sees that it is ready to collect right then and there, it will pick it up right away (after all, if your human, and you saw it was ready, wouldn't you pick it up too?)
- Fixed the 'Action count', which wasn't always counting a few minor actions.
Version 4.1i 2011 Edition:- Couple minor fixes in navigation control.
- Changed the way the fight list and vicitm list is built -- should be less CPU intensive and provide more feedback as it is built.
- Bounty data and fight data are now recorded in more detail. Put your mouse pointer over the win or loss stat in the fight list and you can see the last win fight result or last loss fight result in more detail. Or, on the vicitm list, hover over the bounty amount or opponent name and a snapshot of the Mob Wars bounty message will be shown.
- The popup windows now stay open for a second after your cursor is no longer over any particular pop-up area. And will remain open if you put the mouse pointer over the pop-up itself.
- Fixed some recording/stat/info errors that could potentially occur on the Fight page.
- Small screened users that have it set to remove ads, etc., will now also "see" the "applifier" removed to clear up more screen real estate for those who really need it.
- New Year 2011 edition! Baby New Year replaces the PopUp Mobster for this version.
Version 4.1h Holiday Edition:- Minor adjustments to window coding. Now the "Popup help" won't be blocked.
- Seems FireFox's garbage cleanup routines aren't always keeping up... MWAH now cleans up more of itself on its own. Should result in lower memory usage and CPU usage in the long run.
- Reduced some of the redundant rerunning of code that only needs to run on a full page refresh.
- Fixed a couple of potential inconsistancies between variables.
- "Fixed" a bug in the code run on each Mob Wars page itself. This change alone makes it so you can now set "Complete refresh after how many fast page loads? (+/- 5)" (Under Visible Preferences) to '0' (disabled -- never full refresh)... And it speeds things up considerably! (You may want to just put some high number in there "just in case".... For now, the default of 20 still remains. But can be anything from 0, 10-999).
.. - Previous versions would put FireFox at 13% CPU usage, at times, on the main testing machine (4 real, 4 virtual, processors. 8 perceived total). Now it's seldom over 4%. Your mileage will vary, of course.
- Holiday edition! Santa replaces the Pause Mobster for this version. (NOTE: For those who like to find controversy.... It's Santa! Not a religious statement)
Version 4.1g:- Beta feature of automatically hiring enforcers and recruit or mob contracts defaults to 'no' (disabled) now. Those who already upgraded to 4.1e will still need to shut it off manually if they decide to do so.
- Fixed the multiple simultaneous postings of enforcer positions and mob contracts available.
- Interval between initially checking if enforcers/contracts are filled is now user definable. (Defaults to 5 and 6 minutes (300 & 360 seconds respectively)).
Version 4.1e:- Will now automatically hire enforcers and recruit for mob contracts.
- Added day to queue display.
- Fixed problem with user preferences that could occur in select instances when new options where added.
Version 4.1d:- Increased the max percent allowed for "Heal your boss when weaker than?" to 99% (was 60%), for the exceedingly RARE case where someone may want to set it higher then 60% now (now that it is allowed). The only case I can currently invision where someone may want to do this is if they are leveling/fighting with a very high force and they need this to make sure they don't die. It could be VERY expensive (Mob Wars cash) to do this.
- Improved the background stat reading.
- Fixed inability, for some, to recruit mob members and ask for heist/job help.
Version 4.1c:- Added some recovery routines to handle situations where the Racket system could get confused.
- Fixed the incorrect time calculations for rackets when you have two enforcers.
- No changes in coding needed for the new health system in Mob Wars. BUT NOTE the discussion on it in the discussion section on the 'unofficial' forum at userscripts.org. There are some settings you may want to change:
..Under leveling partner/revenge preferences:
...."Make sure healed to max on every attack?" set to 'No'
...."Heal on every attack" set to 'No'
...."Use which version for leveling partner/revenge routines" set to "Low Force"
..And under Health Preferences:
...."While Bounty Hunting (only), how many times should we heal (if needed) just before attacking? (1 min, 4 max)" set to '1'.
Version 4.1b:- Correct 'resting' issue some people experienced with 4.1a
- Fixes many minor problems with the beta Racket implementation in 4.1a
Version 4.1a:- Rackets (beta). Will now perform any rackets you want it to do. In the current version, you'll need to go to all the city pages manually (or wait until the script does it the next time it checks the cities) before it will know about the rackets. Then, under preferences, just turn on any rackets that you want it to perform.
-- This is still beta! So it is not 'polished' in looks or implementation. But it gets the job done!
Version 4.0x:- Fixed sending boosts that broke sometime in the last several hours
Version 4.0w:- Fixed more issues in keeping track of page location so the script doesn't get "lost".
- Fixed display issue with the victim and fight lists (as result of date change)
- Gave the windows some ability to be brought to the front by clicking on them. It's a bit 'quirky' overall, but it gets the job done. (Basically, it will come to the front when you click on any portion of it. But if you then click on another window, it might go back to hiding behind many windows instead of just the new one)
- Some minor adjustments to the Fighter Drone
- Minor adjustments to the queue window
- Fixed a few more display issues in Firefox 4.0beta6 (hopefully didn't break anything in 3.6)
- Allows for auto city purchases of over 10 at a time (up to 100)... There is no financial reason to set it above 10 at a time (and, in fact, in the long run it would hurt your overall income to set it at anything over 10). The only real reason to set it at this is because of time reasons (ie, if you have a LOT of money built up and you want it spent fast)
- Partial change with "Fight List" display -- Just makes it appear slightly more responsive for those that have a huge fight list (and/or slow computer). If this works well, I'll work on bringing it to the other lists and improve it in general.
Version 4.0v:- Fixed an issue where if you used the 'Attack Force X' or 'Remove from mob' or 'Join mob' links placed on a mob's profile page, the script would lose track of everything you did after.
Version 4.0u:- Fixed an bug in the automatic stockpile purchases that was only allowing the purchase of one at a time.
- Fixed a Bank Preferences formatting bug that didn't show up in FireFox 3.6 (to my knowledge), but was an issue in 4.0beta6
- Fixed minor error in fight recording (didn't effect anything really, but still an error....)
- Fixed a minor issue that could throw off some of the internal city pointers.
- Improved reading of available Godfather options
- Fixed issue where if you did any manual fighting, or stockpile purchases, or whatever, when the script was NOT paused, it may not always (most of the time not) record the fight result, or update the internal stockpile tables.
- The AddOn version is now FireFox 4.0beta6 compatible.
- Change in how the script handles energy readings... Some strange results with this, may need tweeking.
- Small chnage to job routines to speed them up a bit.
- Other functions are no longer blocked at the end of a leveling partner/revenge run.
- Now does a better job keeping track of bank cash when money is used when taken directly from the bank.
- Some minor variable cleanup.
- Updated bounty hunting snipe routines to avoid error with 4.0beta6
- Leveling partner routine now records the results much more accurately (Most fight results where never recorded previously)
- Fixed a small web page tracking issue.
Version 4.0t:- Simply an update to handle the latest job and vehicle page changes.
Version 4.0s:- Changed minimum for 'Delay first attack by how many milliseconds:' and 'Delay how many milliseconds between snipes:' to 0 (were 100 and 50 respectively). Go below 100 and 50 with care! Extra speed is great, but it's not worth anything if you get 'caught'.
- Minor changes to delay coding needed to avoid potential problems with people changing the above minimums to lower numbers.
- Fixed stockpile recording and autostockpile due to MobWars change.
Version 4.0r:- Backed off of some leveling/revenge routine changes from the last version that ended up breaking a lot of things.
- Timer delays, for donators, have all be changed to have a minimum of 0 seconds.
- Added some explanation windows for when the script stops on a Mob Wars popup dialog.
- Fixed minor issue in reloading pages when needed.
Version 4.0q:- Some minor work on the leveling/revenge routines. Now follows the "rules" set a little more closely (still not very accurate on stamina use, etc.)
..- NOTE: 'At what interval should we traverse the list?' set to '0' no longer disables! Those who want the fastest repeat (for those who want the leveling/revenge partner routine to just keep repeating) you may want to change this to '0' now. - Sending boosts is now back. Will start sending them the next time you're set to accept boosts.
..- NOTE: Currently sends boosts using the 'Send Boosts' button on your accept boosts page. Per user requests, an option to send to specific mobs will be added in a future version.
- Various updates to handle various in MobWars screen pop-up "windows" more appropriately.
..- NOTE: There is now an option, under 'Visible Preferences', that defaults to 'No' to turn on or off the script ability to close this in game popup "windows". If you don't set it to 'Yes', the script will just sit and wait until you manually take care of the window.
- Rig ignition and Hitlisting work correctly now, even with "Bank any" turned on (previous versions would not perform rig ignition or hitlisting if "Bank Any" was set to 'yes').
Version 4.0p:- Fixed auto city purchase routines after latest Mob Wars change.
- Fixed recording of $ won in fights
Version 4.0n:- Fixed exp recording broken with recent Mob Wars change
- Fixed Armor classifications for armor power items (broken by recent Mob Wars change)
- Fixed some incorrect classification of some power item vehicles as weapons.
Version 4.0m:- Added the ability to enter up to 99999 in the 'Delay doing a job by: (minutes)' setting. (Was previously limited to 9999)
- Fixed 'Doing <insert> at Invalid' error.
Version 4.0l:- Fixed 'too weak to fight' bug.
Version 4.0k:- Fixed bug that crept into 4.0i (and 4.0j) that kept the script from recording fights done manually when the script had nothing to do, or was 'paused'.
- Fixed issue with background bank deposits that could cause the script to stop occasionally
- Fixed issue with duplicate fight/victim recordings that could happen if background deposits is on -- also could cause FireFox lockup in some cases.
Version 4.0j:- Fixed initial background bank deposit bug (requiring manually going to bank screen once, or manually refreshing screen once)
- Fixed bug stopping the script from working on pre-3.6 FireFox versions.
Version 4.0i:EDIT: Don't upgrade to this version unless you are running FireFox 3.6! Earlier versions will not work. I will have a fixed version (for pre FireFox 3.6) out later today.
- Now records 'in your mob' on the hitlist in fast snipe and safe modes, as long as you are only attacking one person at the time (ie, either only one target, or multitarget is off). It was already doing this for snipe mode, but, for whatever reason, was not added to the other two modes until now.
- Boost collection is fixed and code updated to pick up additional cues that boosts are available.
- Can now collect 'Pre' boosts.
- Will now purchase properties without going to the bank first. You can still instruct the script to 'protect' $X amount of bank money, etc., or to ignore bank money completely.
..- You can also still instruct it to leave X amount of cash as 'untouchable', however this will result in the script withdrawing money physically from your bank account when needed (ie, going to the bank to withdraw the money before purchasing).
..- Having the script deposit everything, whenever you have any cash, will no longer stop the script from auto purchasing property. It does still stop it from stockpile purchases, etc.
- Can now deposit "in the background". Option is in the bank preferences.
...BUG ALERT: Must go to the bank screen before you turn this on (just once). Otherwise, at first background deposit attempt, you'll need to refresh the screen once manually.
- Lots of code cleanup, and checks to watch for double running. Please report any problems you may find with the script just "resting", with as much detail related to the instance as possible (what it had been doing, what it was going to do, what page it was on, etc.)
EDIT:BUG ALERT: a small number of people (percentage wise at least) are experiencing a total script halt when they upgrade to this version. This is easily corrected by downgrading to the previous version (links to them can be found herehttp://www.secureworldhosting.com/MWAutoHelper/phpBB/viewtopic.php?f=4&t=3). But if this happens to you, please let me know what version of FireFox (a copy and paste of the info on the "about" menu under "help" in the FireFox menus would be appreciated), and what operating system you are using. I will hopefully have this corrected sometime tomorrow (Sunday)
Version 4.0h:- Bug fixed in saving of the override blocklist.
- Script stopped picking up on a few little things - now fixed.
Version 4.0g:- There is now a 'Override blocklist'. Any entry in this section will override all other blocklists (except In Your Mob) and any other restrictions you have set on the HITLIST ONLY.
- Minor update to avoid the save/load default preferences that can sometimes change a script to demo mode temporarily.
- Update to fix bug that could keep it from allowing you to allocate more then 15 skill points individually.
- Updated random key/id/name generators. In a very (VERY) rare case, those who use the script on multiple Facebook/MobWars profiles, while using just one FireFox profile, could experience some conflict between profiles (which could, potentially, cause the script not to work on either). The new updated generators make this impossible.
- Fixed error that wasn't allowing the script to pick up on higher skill point allocations in the preferences.
- Now has a user configurable 'minimum timer delay' setting. It used to be hard coded to 0 seconds, then was hard coded to 1 second during the 'bot detect hoax'. Now is user configurable, and defaults to 250 milliseconds (1/4th second). Can be changed to anything from 0 to 999 (0 to almost 1 second). Setting is under 'Timer Preferences'.
- Can now instruct the script to automatically deposit whenever you have any cash that can be deposited. With this feature enabled, however, auto city purchases, auto stockpile purchases, auto rigging, and auto hitlisting are all disabled. ALSO, if you want to manually take out any cash, you'll want to at least 'pause' the script before you do or it will immediately redeposit everything you take out.
Version 4.0f:- Fixed the 'disappearing' preferences, and other related issues, that could occur on the latest FireFox versions.
- Fixed a condition that could keep the script trying to reload an invalid page.
- Changed default of showing fight stats on the fight list from 'no' to 'yes'.
- Fixed the wrong page reload/refresh if you click on any of the friend/mail/etc. notification links on the facebook bar.
- Added links to manually attack with various force levels on a mobs profile page -- can be turned on and off under Visibility Preferences (currently last option. Deafults to 'yes')
- Added links to add and remove mobsters from your mob while on a mobs profile page -- can be turned on and off under Visibility Preferences (currently second to last option. Defaults to 'no'. Warning: You must still be friends with the person before you can join mobs. If you hit 'remove mob', it is instantaneous)
- Bounty hunting now checks if a person is in your mob or not before it attacks.
- Bounty hunting *should* now record when it does try to attack someone in your mob and add them to the "In Your Mob" blocklist automatically (may not always occur in snipe modes where multitarget is enabled).
- Fixed 'resting' issue after 'all' timeblock time runs out.
- Now displays a count of the total actions performed in the past 24 hrs (running total -- past 24 hrs from current time).
- Previous "fix" for malformed Mob Wars pages apparently did not work as well as hoped. Trying a new way around the problem in this version.
- It appears that occasionally you can show up on your own fight list and attempt to attack yourself. This is now avoided.
Version 4.0e:- Fixed bug that the script, after total database reset, or new user, would never check jobs available until you manually went to any job page first.
- By user request, 'Seperate attacks by how much?', under leveling partner/revenge preferences, you can now enter anything up to 9999 (1 millisecond less then 10 seconds).
- Fixed an error that in some circumstances, if you saved your preferences as default, and later loaded those preferences, it could revert a donator registered script to non-donator status for a period of up to a few hours.
- The freezing on malformed mob wars pages should be fixed for the hitlist. Other pages still need some work.
Version 4.0d:- Fixed issue with skill allocation where if you didn't have it set to do anything prior to upgrading to 4.0d (or if you were a new user), it wouldn't allow you to do so at all in the last version. Should now work as expected, but if this issue had effected you, you will need to wait until the next levelup before it knows exactly how many skill points you receive (defaults to 3)
- Fixed issue where if you were in a "ALL" timeblock period, the entire script shut down (and no attack stats, etc., where shown and, if you did any manual attacks during the period they were not recorded)
- Fixed minor issue with the MobWars ajax 'work-around'
Version 4.0c:- Can now set to allocate more then 3 skill points -- will not update to new allocation amount (if you currently receive more then 3 skill points per levelup) until first levelup. Once you do levelup to a time/level where you get more then 3 (or any new amount), it will then update to allow you to set more.
- Various error handling to avoid 'resting' issue do to malformed Mob Wars pages (needs more work)
- Various display and minor bug fixes
- More accurate 'Already attacked' counting. Previously did not count manual attacks on a target -- now does. Also, will no longer count 'attacks' that never actually happened due to being paused, or a Mob Wars failure.
- Will now display the number of attacks you've done on a mob in X amount of time.
- The attacks per mob tracking now tracks the time of each individual attack (previously, all where lumped together with one time stamp, which was always the time of the latest attack on a mob)
- The attacks per mob tracking also now includes attacks on the hitlist (ie, any attacks done to a mob on the hitlist will count towards the max fights allowed if they should come up on the fight page)
- More work on the 'undefined' issue.
- Can now save/load default time block and blocklist preferences.
Version 4.0:- What appears to be a facebook bug could occasionally send you to 'undefined'. The script will now handle this appropriately. - Major registration bug fixed -- kept some donators from registering their copy to donator status. - 'Total Bountys by Day' window bug is fixed.
Version 4.0beta:------------ BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA ------------- >>>> When you upgrade to this version, if you have used this script in the past, you will be asked if you want to load your defaults. You >DO< want to do this ('ok') if you want to keep all your old settings. <<<< The only exception to this would be if you had been having problems previously -- but you can always use "Reset MobWars Auto Helper databases (all)" (or addon equivalent) if you continue to have problems <-->WILL< reset your user preferences, donation username and password, and captcha solver username and password as well (EVERYTHING!) -- it will NOT reset your 'default' saved settings, or settings of other Facebook/mobwars profiles you may have saved in your current FireFox profile. This option, however, may fail on old versions of GreaseMonkey -- if you are still on a very old version, it will let you know, but won't actually do it. This shouldn't effect to many though (if any). - Major change in the donation section and benefits. The 'lifetime' donation has increased, the 3 month and year levels have been eliminated, and the monthly has gone up some -- and it is per facebook/mobwars profile now. And, what will probably be the most unpopular, there will only be a limited 'free use' period (currently set to two weeks, but may be changed). Those who have donated already, and are using multiple profiles, will need to contact me if they want multiple profiles on the new system (I have not yet decided how to handle this, and will probably be discussed on a case by case basis). ...- This change, believe it or not, was actually suggested by a few people. ...- There are many reasons for this, some personal, some Mob Wars related. ...- I fully expect complaints on this, probably exclusively from non-donators, but unfortunately this needs to be done for many reasons. .......- I'd be naive to think this will actually stop the coming people who will say I'm making this change for $, but it needs to be said -- There is a very good possibility this change will reduce the meager pittance that I receive from doing this script, so the primary motivator on this change was not $ (yes, I am hoping that it stays the same, or even increases, but don't necessarily believe either will be the case)
Version 2.35n:- Fixed Non-Donator bug with the Timeblock system. - A minor change to captcha handling (when Captcha Solver is not in use) (to clear up some timer issues) - Minor changes to some timing defaults. - 'Delay first snipe' setting now delays the first 'safe' mode attack as well. It is randomized. - Added a configuration setting for the delay between snipe attacks. It is randomized as well. - 'Type requesting' on the Captcha Solver is forced to 'no' right now. - Various background changes.
Version 2.35m:- Repaired randomizer. - The 'clear' button on the victim/fight lists now shows up with just one entry (instead of needing two) - Time blocks are added for leveling partner/revenge, fighter drone, and everything. Use them. - Minimum time for any action added. - There is now a "%" reading (if enabled) on the profile and fight pages that shows your overall WIN percentage of fights. (IE, you had 2 wins, but 4 losses, you'd have a percentage of 33% (2/6))
Version 2.35l:- Healing when in level partner/revenge mode, when on your targets profile page, but when paused has been fixed. You should no longer heal when you shouldn't. - Added a refresh interval user configurable setting -- used to be hardcoded to 20 +/- 5. Now it can be anything from 10-999 +/- 5. 0 to disable. - FAST healing is back. You can now safely turn that option back on ('yes'). (the other 'FAST' options have been removed (at least for now)) - Minor improvements to the Captcha Solver integration in the AddOn version. - Repaired some background health checking that had started to fail to get the data it wanted with some recent background Mob Wars changes. Didn't have much effect, other then it slowed down the "new" leveling partner/revenge routines and made it heal to max every time (even if that wasn't what you had set) -- if you were using the "new" version of the leveling partner/revenge system, it should go faster now. - Fixed fight and victim list not showing anything until there were at least 2 entries the list. - There is now a total bounty, by day, list -- accessible off of the victim list. - Coding change to solve the 'forgetful' script issues (forgeting GodFather options, stockpile levels, etc.) that can occur from bad replies from the Mob Wars/Facebook servers. This won't fix forgeting issues due to FireFox crashes, etc. I don't forsee any negative side effects from this change, but if you do find any, please be sure to report it.
Version 2.35k:- Fix for the hospital page changes
Version 2.35j:- Fixed fight recording after the latest Mob Wars changes. - Overhaul of the level partner/revenge healing. Should work much better with higher force settings now. But this hasn't been as tested as I would like, so you can still use things the old way if you'd prefer -- To do so, just set the last item in the leveling partner/revenge preferences to 'no' ("Use new improved leveling partner/revenge routines?")
Version 2.35i:- Now records multiple fight results that may show on one page - Force level now recorded correctly
Version 2.35h:- Fixed the flakey 'Paid By' recording. Should be accurate in all cases now (and should record in all bounty hunting modes) - Leveling partner/revenge routines now support force level 10 (was capped at 9 previously) - Updates for the new Mob Wars changes KNOWN BUG: Force isn't being recorded... Mob Wars changed it just as this version was published.
Version 2.35g:- Should now work with all FireFox 3.6 versions (previous version was hit or miss with FirFox 3.6) - Added a variable to change the time between attacks in the leveling partner routine. Was previously hard-coded to just a bit under once a second -- as this was found to work the best at the time. However, things have changed, and people have been able to get good results with faster times. The default has been changed from just under a second, to 1/4th of a second, but can be changed to '0' (ie, no delay) or as high as 2 seconds. This option is in the Leveling Partner/Revenge section of preferences. - Can also heal on each and every attack in the leveling partner/revenge system. (ie, will heal, as normal, on each page refresh... But will also heal each time you attack if you turn this option on) Also found in the Leveling Partner/Revenge section of preferences. - Can now display what mob paid for a hit on the hitlist -- shown on the victim list. Can be turned on and off in the Visible Preferences section of preferences. Paid by entries have been recorded since the last version, but the link to them was not recorded correctly until this version (so victims on the hitlist prior to this version, with a paid by entry, will not link to the person who paid for the hit. Future entries will)
Version 2.35f:- Minimized the window readjusting that was occurring on each FireFox refresh, when hunting directly on the mob wars servers, for some people. There will still be a flicker of the windows, but it's better at least. - Added a chat system. There is a link in the script window that takes you to the new MWAHV2.0 chat system (opens a new tab). This system is only available to donators, and you will log in with the username and password you received when you donated -- in chat you will automatically be assigned a number (#) for use in chat (nobody will ever see your username used in registering the script and logging into chat). You can, of course, change your assigned number to almost anything you want with the "/nick nickname" command. - It is now recording the 'paid by' of any hitlisted people that you kill. There is no way to actually view this information yet. The next version will have a way to view it. - Should now work with Firefox 3.6 (as well as earlier versions)
Version 2.35e:- Added version to diagnostic display - Changed order of attack options in the hitlist preferences. - You can now 'hunt' directly on the Mob Wars servers -- donator only option. - With exploding bounties, needed to relook at the min and max bounty entries in the hitlist preferences. The entry for these has been increased to a max of 14 digits (from 10 and 12, respectively). This has not been tested in great detail, but there shouldn't be any problems. (And remember, 'unlimited' max bounty is still '0'). - Added the ability to block hitting a hitlist target based on what mob actually paid for the hitlisting (to counteract the relatively new activity of hitlisting someone, and then hitlisting those who kill the target). The 'Enforcer' list is now used for this. The Enforcer list will block this, as well attacking the mob directly. - Fixed the bug that made it difficult to register the script because of two donator settings that are on by default. They are still on by default, but will automatically turn off (instead of blocking the saving of preferences) when in non-donator mode. Once the script is registered, you can always turn them back on. - The energy boost loop issue that some people occasionally had should now be fixed. - A new script 'safety' timer has been put in place to combat any possible lockups. Now it should never get stuck for more then 5 seconds or so (unless, of course, it's a completely reoccurring problem). - Updated the donator benefit messages - Gave the stamina restart setting it's own section in preferences (was originally in the hitlist section, but it effects both bounty hunting and the fighter drone). - Small amount of preferences rearranging - Caught up 'mostly' with the PopUps -- boy where some of them outdated!!! There are still a few that are empty, but I'll get them updated in the next version (and most of the options they are for are fairly self-explanatory).
Version 2.35c/d:- Some preference wording changes - Fixed the 'NaN' error that could occur if you turned on the 'leveling partner/revenge' function, but didn't have anybody in the list. - Updated the heist job creation code to create the heist job even when the Getaway time isn't yet ready. - Heist finishing time now accounts for potential help with the heist.... This can cause a check or two more of the heist page(s), but should be more accurate overall (especially if you are recruiting for help). - The heal button now follows your heal preferences -- it will do background healing if that's what you have set. - No longer 'forgets' a heist getaway if you go to the page with the heist with less then an hour to go. - Major change to how some functions work.... should be less of a strain on systems in .some. cases. - Rewrite of some of the code that is supposed to keep the script from jamming when a page request fails. - Reversed the order of the log so that the newest is on top - Updates for recent Mob Wars changes - Experience/force is now recorded. Experience is now calculated on a per force level (obviously, only on new fights going forward). Experience will be recorded on as Experience = (Experience Obtained)/(Force used). - Force is also recorded for display on the fight and victim lists, when other then 1. ..- On the victim list it will show the force used, under the column 'Fce', whenever force > 1 was used when killing the person (which will only come into play when you kill someone off a normal fight). ..- On the fight list, force > 1 will show in two places. In the 'Win' column, in '()', when the LOWEST force used is greater then 1 and resulted in a win. And in the "Loss" column, in '()', when the HIGHEST force used is greater then 1 and resulted in a loss. - LFW (Lowest Force Win) and HFL (Highest Force Loss) are shown on the fight and profile pages as well.
Version 2.35b:- Fix for the fighter drone/force issue.... Was a simple 'extra' key that messed it up... However, I redid part of it as the initial design would still keep you healed while you couldn't fight (except in 'on demand' mode)... Now, for now, the last fight will use whatever stamina you have left, even if it's not your full default.
Version 2.35a:- Fixed potential script halt that may occur when the godfather options list is "forgotten" by the script, whether due to Firefox crash or failure to read the GodFather page correctly. - Put the Pause Mobster back (removed the Turkey Day turkey) - Corrected stockpile calculations regarding power/special items vs. regular items with the same attack and/or defense attributes. - Corrected a few more power item/special item vehicles being reported as used as weapons. - Minor addition to help prevent script running when it's not supposed to. - In response to Mob Wars (so far apparently temporary) change in some behind the scenes stuff, I fortified the areas of the script that were confused by the changes -- any changes, in that area of Mob Wars, shouldn't mess things up again. - There is now a message on the leveling partner/revenge system for when a mob on your list is not attacked because you don't have enough stamina to attack them at the force level you have set. - The fighter drone does not attempt to fight unless your stamina is high enough to fight with the force set.
Version 2.34z:- Bug release -- fixes (hopefully) the 'FireFox must Resend' messages... - Heist vehicles (most, but not all) are correctly acounted for in the stockpile calculations. - Minor change to avoid the script getting 'stuck' if a heist has been completed and/or started when the script isn't aware of it (because it was manually done, or a FireFox 'crash' made it forget, or you had it shut down for a long period and missed the getaway window, etc.) - Initial Force on the fighter drone.... Currently only has one setting, the force you want to use in any and ALL fights... future versions are intended to put more logic into what force to use. - Can now add a mob to the leveling/revenge list more then once (and can have different settings on each) - Fixed a case where a certain Mob Wars error could stop the script. - Fixed a runaway condition that could occur with leveling partner/revenge functions on... Mainly only if you have fast page load disabled as well. - A small amount of Thanksgiving flair.
Version 2.34y:- The Queue and the status windows now have more descriptive titles (so you know which is which if you have them minimized). Did not title the 'control' panel (buttons, etc.) any more descriptively since that one can't move anyway -- you'll always know where that one is. - Corrected the duplicate 'heist' that showed up in the queue on heist related entries. - 'Queue on top' resting error is fixed. - Corrected an issue with sending boosts (latest mobwars change make it not work again... no version of the script will work with it currently) - There is now a 'pause' for the 'you appear to be using automation'.... - Some adjustments to the timers - Adjustments to the leveling partner routines. - Work on the leveling partner/revenge routines -- pages should load faster (in Fast Page Load mode at least) - Fixed fight recording when Fast Page Load mode is disabled. - The 'delay job X minutes' feature is now obeyed by the "use all energy at once" feature -- in effect giving you an untouchable energy reserve (for hitlisting/rigging/whatever). - The default to the "experimental" snipe, heal, and (now) leveling partner modes is now 'yes'. - Much less likely that any of the "experimental" modes will fail in accomplishing their task. - Fixed a runaway condition that could occur if the boost acceptance was the next thing in the list and you went to the boost page manually. - Fixed yet another potential time reading error in the boost routines - Heist queue task listings are now in a seperate window, shown by hovering the mouse over the '>> Heist tasks...' message in the queue window (only shows if a heist task is in the queue).
Version 2.34x:- Fixed issue where the heist timer(s) may quit if you visit the job page showing them when there is less than an hour to go until you can "get away"... - Fixed queue display issue that may say "Doing XXX job 0 times... in", instead of the number of times. - Fixed Bh is null error with the boost acceptance routines. - New window system -- Seperate windows for buttons, values, and queue. This is the new default for new users. May switch between this multiple window system, and the previous all in one, under the Visible Preferences section of preferences. - Fixed script thinking healing cost is only 0 issue. - Added a workaround for a Mob Wars error involving the heists ('Finish Job' never disappears, even though new heist has already been started) - Fair amount of rewriting on the heist and boost routines... Still very much >beta<!! (May have the old, and maybe even new errors... Such is Beta life.) - 'Recruit' messages for heists can be canceled during each heist -- they will reappear if a new heist is begun. - Added a "Rig Ignition" only option to the leveling partner/revenge routines.
Version 2.34w:- Can now have the script do as many jobs as possible all at once, based on how much energy you have available and much energy the job selected takes. (You can turn this on and off under Job Preferences, with "User all your energy at once:". - Can now set it up to do more then one heist at a time -- must enter preferences to turn which ones you want to do on individually. - Fixed a bug where your preference of using energy boosts, or not, is not saved unless you also changed something else in the preference window. - Fixed (hopefully) looping issue with boost accepting - Will only accept energy boosts automatically -- will ignore health boosts.
Version 2.34v:- Fixed the leveling partner/revenge force mode to work for all settings of "Attack each user how many times when attacking on each opportunity?" (wouldn't work at all on a setting of '1', and not always for higher #s either) - The Leveling Partner/Revenge routine now makes sure you have enough stamina to fight at the force level you wish before attempting to fight the partner/mob. - BETA Heist automation is put in place. This version will start the heist you have set in preferences whenever possible, will remind you to recruit members (but will not automatically do it for you), and will perform the getaway at the appropriate time. Then will immediately, if possible (almost always?), start the heist again. If you don't want it to do heists for you, just set it to 'None' under the Heist/Gift/Boost Preferences section. - Captcha Solver warning (when low on captchas, etc.) is now in a moveable window. Same with new heist messages. - Going to the GodFather for hired guns is no longer 'delayed' until level partner/revenge routine is shut off (when the restart interval is less then a few seconds). - Minor element creation changes. - Enforcer section is still there, but no longer has any default entries. You can clear it out completely if you want, and you may still put any mob ids in there that you want to, for whatever reason. - Changed the 'safety' calls from always going to the home page to the home page to retrying the same thing over. - BETA Boost acceptance/sending is implemented. This is enabled/disabled in the Heist/Gift/Boost Preferences section. There is only an enable/disable option for this. --- >> Known issue: If a job should become available to do, at the same time a boost can be sent or received, it can get stuck in a loop. Normally only an issue if the script has been shut off (or stuck) until both instances become true, and then is restarted. - Can now implement 'Disable Tab' with 'Ctrl-F2'.
Version 2.34u:- Some updates to the Captcha Solver integration -- may result in SLIGHT accuracy improvement ..- As part of the above, you can turn captcha type requesting on and off in the Captcha Solver section of preferences. - Fixed issue with the new 'hospital bonus' that shows up on the fight page when you send someone to the hospital - Fixed crashing issue that could occur if the script was kept on pause for a long period of time, or if the next thing you had in the queue was a long period away before it would execute, and no page refreshes of any type (automatic or manual) occured during the period. - Added 'High Exp' (HE), 'APL', and 'LPS' to mobs on the fight list. - Force can now be used on the leveling partner/revenge routine. See the leveling partner/revenge section of preferences for instructions. - More work on heist functionality -- sorry, still not functional.
New Version 10/14/09 (Version 2.34t):- Fixed issue of duplicate 'Desired Cash Total:' inputs displaying if using Fast Page Load. - Removed 'Rest until health is higher than? (% of max health; min of auto heal or 20%, 70% max)' setting -- hard-coded it to 20% (the minimum Mob Wars allows). - Stockpile 'unused' items are back. The list is all items that are unused -- not used by either offense or defense. Currently *does* include things like safe breakers, even though they technically are used. - Fixed small spelling error... - Small adjustments to .avoid. FireFox getting stuck just waiting for a page to refresh - Removed some 'experimental' and 'beta' markings that are no longer really needed. - Updated the preference routines to update consistently when using the Fast Page load feature. - Updated the script to work with the new FaceBook layout (untested -- based only on page code submitted. I have not personally experienced the new Facebook design yet) - set refresh timer to allow for 1 second refreshes for donators - The refresh timer can NOT be lower then the default, bounty, or fighter drone timers. -- I suspect this was the reason why some people couldn't get the script to do anything but inactivity refresh... - Adjustments to the timer routines -- you may occasionally see two (or more) timers running at once now. This shouldn't cause a problem, but will be fully accounted for in the future. - Added APL (Attacks Per Level) and LPS (Levels Per Stamina) calculations to the profile screens, as requested. - Updated the bank balance checks on the hospital screen. Should be less likely to get messed up.
New Version 9/29/09 (Version 2.34s):- Fixed the on demand healing/fighter drone problem that many people were experiencing in the last few versions.
New Version 9/29/09 (Version 2.34r):- Just a fix of a bug that could have disabled the script if you reset the boss database.
New Version 9/29/09 (Version 2.34q):- Minor streamlining -- many functions that don't have to run every Fast Page load are moved to only execute the first page load (only matters in Fast Page Load mode) - Fixed stockpile recommendations and autostockpile purchases after Mob Wars moved things around a bit. ..***You MUST reset your itemlist and inventory databases before these will work correctly again. .....** Do this in the 'Database management' section of preferences, or in the GreaseMonkey 'User Script Commands' menu if using the GM version. - Added a small message window that will appear only when the script is refreshing the page to correct for the Mob Wars ajax problem (only in Fast Page Load mode).
New Version 9/26/09 (Version 2.34p Beta):- More minor interface adjustments - Adjusted the leveling routine so that 'pause' works better now (fewer 'healing' while paused if using on demand healing -- still can happen though). - Same type of adjustments to the fighter drone -- healing while 'paused' should .never. happen here now. - Lots of changes to update to the new 'fast page load' option. Should be close to 100% now, but there could still be some problems.... let me know any problems you find. ..-- There is currently (9/26/09) a major flaw in Mob Wars Fast Page loading.... after a certain number of page loads (in that mode), FireFox slowly gets bogged down.... This is true with and without the script. So, the script randomly picks a number of "Fast Page loads" until it should automatically refresh the page the normal way. This will be removed from the script whenever Mob Wars gets their stuff fixed.
New Version 9/23/09 (Version 2.34o):- Fixed Nissan Skyline/Helicopter issue. If items have the same attribute, it should pick prioritize the one with the lower upkeep. - Repaired the hitlist blocking - Repaired the Predictive Avoid routines. - Set the highest the move-able windows can be to be below the facebook title bar. - Also increased the priority level of the windows, so that they are displayed on top of the Facebook title bar (if you want to temporarily move them there)
New Version 9/20/09 (Version 2.34n):- Fixed loss recording. - Most/all of the fights should now be recorded, even when you get multiple fight results on one page. - Average experience obtained per fight routines updated to be more consistent and to better include experience obtained from losses. - Stamina resting now watches for if stamina is above or equal to set wait until amount, and cancels the wait if you are (due to level up from people attacking you while you're resting, or whatever) - Redid how the PayPal button is displayed, so it doesn't try to grab the image from PayPal each time (? Partly a FireFox cache problem? Didn't look into it far enough to check... but FireFoxes cache should have prevented it in the first place) - Fixed the recent problem with the hospital sometimes causing the script to 'rest'. - Redid how the system handles captchas on the hospital screen when background healing -- still somewhat problematic.
New Version 9/18/09 (Version 2.34m):- Fixed issue with using #stop on one tab could cause another tab to stop. - Corrected issue where, in heal on demand mode, you would heal one extra time more then set in preferences if in Safe Mode. - Increased the max heal times, in on demand mode, from 2 to 4. - Now, for donators, there is an option to use a faster background healing -- much less likely to get that you are to weak to fight when in on demand healing mode. *experimental* - Also, for donators, there is an option to use a faster version of sniping -- *experimental* ..-- If you use this option, be sure to also turn on the experimental fast healing, or your attacks will very likely always occur before you heal. - Hopefully improved the fight/victim recording. Less likely to get "hospital", etc., as the user you fought/killed. (not fully tested -- still can happen ) - Now records experience gained from lost fights.
New Version 9/17/09 (Version 2.34l Beta):- move safety net timer so it doesn't even start in fast snipe mode. - fixed hitlist link after mob wars change(s). - Fixed leveling partner/revenge routine. - Fixed a bunch of crap due to Mob Wars changes - Script automatically disables 'Fast Page Load' if you enable it -- the script does not currently play well with this new feature (work in progress) - Bunch of work on the new 'Fast Page Load'
New Version 9/16/09 (Version 2.34k):- Additional fix for the level-up routine, related to the mob wars changes.
New Version 9/15/09 (Version 2.34j):- Fixed handling of the new MV Augusta -- was treated as a weapon (now treated correctly as a vehicle) - Moved the initial starting location of the log window, for the same reason the other windows were moved in the previous version. - Large update to the background healing routines -- should be more able to catch when the hospital throws a captcha. - Large update to the snipe reply routines to better catch changes. - Changes to avoid internal action queue error - Update to obtaining skill points available. - Updates for various mob wars changes.
New Version 9/11/09 (Version 2.34i 9-11 "Never Forget" Edition):- Fixed issue where wrong information is recorded on the fight/victim list when multi-target is turned on. - Corrected an error that could cause multi-target snipe mode to wait the full 30 seconds, instead of reseting after all the snipe replies had been received. - Also fixed multi-target fast snipes being recorded as 'undefined' in the fight and victim lists. - Fixed a bug that wouldn't record a lost fight on the fight list as from the hitlist (it would record the fight, but not indicate if it was from the hitlist, even if it was) - Adjusted the initial starting place for the preference, fights, and victims windows -- those who had never moved the window may have found it impossible to do so now, as the drag bar was under the top facebook bar (not sure when this started happening). This has been corrected. - Changed how snipe replies are shown -- previously they would be appended to the bottom of the page, making them hard to see. Now they are still displayed at the bottom, but the important parts are temporarily displayed at the top as well. - 'Safe Snipe' has been renamed to 'Fast Snipe' to more accurately indicate the fact that the main difference is that Fast (safe) snipe doesn't wait for the snipe replies (and thus doesn't always get all the detailed information about the fight(s)), and is thus faster overall. - Fixed a minor error reporting issue. - Fixed an issue with the AddOn version that caused it to run on the facebook login page if you tried to access mobwars before you were logged into Facebook. - Fixed at least one of the errors that would often cause the script to get stuck on 'resting' (hopefully it was the only one.... Took me forever to track this one down, since the error never happened to me until recently) - Fixed up the paging routines a bit, so the script should be less likely to get confused between the job and city pages. - A couple changes to the best experience/best payout routines to hopefully avoid the 'itemlist[xx] is undefined' error. - 'Exp needed to level:' routines updated. - Special, semi-perminant, graphics on the victims list.
New Version 9/7/09 (Version 2.34h):- Corrected an error with the highest experience obtained per mob calc... Unfortunately, any mobs that already have the wrong amount listed as the highest exp obtained will continue to have this wrong amount shown until the next time you reset/clear the fight list. - Snipe *responses* are fully repaired again. Mob Wars got a bit trickier with this, but it's handled fully again. - You can now user define the refill levels for stamina, health, energy levels that will warrant a refill request from the GodFather. - Best job payout/energy, best job exp/energy, options are available again. - Minor adjustment to the AddOn version to handle the latest misdirect by Mob Wars. - The minimum autostockpile purchase user defined option has been removed (and hardcoded to '1'). The benefits of purchasing many items at once is minimal (and only after you have 500 of the item anyway), and it solves several problems related to power items, etc. - Minimum donator refresh delay has been reduced from 2 to 1. - Fixed the 'Add Facebook Friend' link on the sendmessage page. - There is now a warning when your CS account is almost out of Captcha Solves (less than 50).
New Version 8/25/09 (Version 2.34g):- Fixed the auto stockpile feature not always coming up with the correct amount to purchase of an item (and overstocking your mob by a small amount). - 'Pause' now keeps the script from attacking on the hitlist when you refresh manually and mobs come up that are within your hit range. - The script should, once again, catch (in most cases) when your bank account goes below your set minimum. Still needs a "minimum deposit" amount, or something similar, to avoid the constant bank deposit after every heal if you're at your minimum. - Updated script experience calcs to take into account the new(er) stuf: 4000 - 4099 = 40,000 exp per level 4100 - 4199 = 45,000 exp per level 4200 - 4299 = 50,000 exp per level 4300 - 4399 = 55,000 exp per level etc. - There is now a button to reset your action queue. This will normally not be needed (and in most cases the exact same queue will be created anyway), but can be helpful if you get caught in a "resting" state. Now, instead of reseting the "boss" database, you can just reset the action queue (In some cases, a reset of the boss database may still be necessary). - The highest experience obtained by fighting a mob is now also displayed on the profile screen of mobs. The highest experience you've ever received from a fight is also now recorded and is displayed on your fight list window. Both wills start recording from the time you update the script, so it won't take into account any fights you've had previously. - The Fight list window now shows the Total Experience won in all fights listed (also the highest experience overall) - Script should now catch the MobWars/FaceBook error that sends you to "lb0.mw.production.monstergamesinc.com/*". You may need to add 'lb0.mw.production.monstergamesinc.com/*' to your "included pages" under 'Manage Scripts' in the greasemonkey menu, but GreaseMonkey .should. update this for you when you upgrade (nothing is needed if using the AddOn version) - Can now set what stamina level at, or above, you want the fighter drone to override bounty hunting (Forced mode).
New Version 8/15/09 (Version 2.34f):- Fixed an issue where the script would go buy stamina from the godfather, but then still end up waiting for stamina to regenerate. The stamina wait should now be canceled automatically when it purchases the stamina from the godfather. - Increased max input for 'play dead level' from 4 characters to 5.
New Version 8/14/09 (Version 2.34e):- Nissan GTR is treated properly now - Sumo Wrestlers are not considered in the auto stockpile purchase routines. Just buy your max allowed (10) manually. - Script no longer displays unused items - Script now displays best upgrades for defense, items used for defense, and links to purchase the suggested defense item(s). - Per request, added a '%' health display in the 'diagnostic' display. - Godfather usage is slightly improved. It will still do cash and hired guns as soon as enough godfather points are available (as makes sense). Health, stamina, and energy are only taken advantage of if you have enough points, and they are at 0. This may still make health and energy basically useless (still working on how best to handle those), but it should work well for stamina now. - Mob Wars hasn't been updating the job page (stats after a job) as it should at all times, so a check has been put in for this. - 'Try Again' functionality has been changed to be user configurable (under Visible Preferences/currently last item in section). When the 'Try Again' prompt comes up from FaceBook, you can either have the script click on the button directly, or simply reload the page. Clicking on the button directly will try doing whatever action again automatically, but may on occasion bring up a FireFox prompt asking to 'resend information' (thus halting the script). If you ask the script to simply reload the page, the page is reloaded but the action will only be performed if the script realizes that it wasn't performed yet. The script, in most situations, should realize this and then go and perform the action again anyway. But, in some cases, this could cause the script to never perform the action (until the next time it is supposed to be performed). ..- You should normally have it 'click' on the 'Try Again' button. But if you find that you get the 'resend information' more then you want, you should be able to safely, in most cases, simply set this option to 'No' and it will reload the pages instead.
New Version 8/11/09 (Version 2.34d):- Most 'power items' are now treated correctly as vehicles/armor/weapons. - Prep items, required items, etc., for jobs are now handled (mostly) correctly. If the required/prep item is an item you can obtain from another job, it will perform that other job until the item(s) are received. If it is an item that needs to be purchased, it will purchase the item(s) for you in most cases. If it can't determine where to get the item, it will tell you that you can not perform the job. And if all fails, when it comes time to do the job, it will realize that it can't be done and will simply set your current job to 'none'. ...- There are still caveats with the prerequisites... The script has to make a few assumptions with what you have and do not have (without having to resort to checking stockpile pages over and over), so it may perform prerequisite jobs more often then necessary in some cases, and may purchase items when not necessary at times. And, as such, may occasionally set 'jobs' to 'none' if it thought you had what was needed, but ended up that you didn't. - The script no longer checks all the city pages for the correct auto-city-purchase item after every job change -- it does it all internally. - Autostockpile should be updated well enough to handle the prerequisites correclty now -- purchasing prerequisites when appropriate, ignoring items that have prerequisites you don't have and can't purchase. - Fixed the attempting to do a job you don't yet have the ability to do (energy not reached) in cases where the job is the next thing in the queue, and you manually go to a job page.
New Version 8/04/09 (Version 2.34c):- More updates to keep up with some Mob Wars changes ("behind the scenes" stuff basically dealing with picking up vital stats, profile statistics, and leveling-up activities).... - Also fixed a small potential problem with the job system
New Version 8/03/09 (Version 2.34b):- Updated the level-up routines to handle the latest Mob Wars change in that area (none visible change) - Updated Job routines to better handle the major change in Mob Wars in this area. ....- This is an "interim" change -- ie, it is NOT complete. ........- "best payout" and "best experience" are temporarily removed as job options. ........- The script does not currently handle "prep" items as it should. So be ......... careful with what job you choose. .............- If you can't do a job you choose because of one of these currently .............. mishandled "prep" items, when it attempts to do the job, it will .............. simply set jobs to 'none' until you reset it to another job. NOTE: You may have to reset your "boss" database, and/or set your job to perform to 'none' before it starts picking up and doing jobs correctly again. Hopefully not necessary, but may happen to some.
New Version 8/02/09 (Version 2.30i):- Updates for the new Mob Wars changes. - KNOWN ISSUES: .. - Jobs are not working. This will hopefully be corrected with the next version, intended to be out within 24 hours. .. - sumo wrestler purchase max -- script will try and purchase to many at once. If you are at a high enough level to have these, purchase them manually for now. .. - Script appears to 'bog down' if the autostockpile has to purchase many times in a row, of the same item... If you just got something new and improved on your stockpile list, probably best to purchase them manually for now. . --- Has not been tested on a "level up" cycle since the latest Mob Wars changes. Hopefully no issues, but can't guarantee it yet.
New Version 7/30/09 (Version 2.30h):- More changes to the city and stockpile checking routines. - For an unknown amount of time, the script wasn't checking the city and stockpile pages when people first begin using the script (new users), and when it should have after certain databases were reset. This should be fixed now too. - Changed the end of the leveling partner/revenge run to go to the first person on the leveling partner/revenge list, instead of the home page. Should speed things up slightly for those who use nothing but the leveling partner/revenge feature, no real difference for those who use other features at the same time.
New Version 7/30/09 (Version 2.30gg):- Missed a Mob Wars change that was causing 'resting' issues for people.... This has now been corrected. - Updated a few routines for determining some costs.
New Version 7/29/09 (Version 2.30g):- Repaired an error that could have, on occasion, caused "First Come" targeting on the hitlist to actually act as "Lowest Bounty".... - Background healing now does a better job keeping track of current cost to heal. - Background healing will also keep your bank balance where it belongs now (no more running out of money in the bank, unless of course you don't have any money to put in it. :) ). - Keeps slightly better track of the bank account when background healing is used. - Added labels to the buttons that currently have keyboard key equivalents. - Improved handling of the 'try again' page. - Put back in a small 'kludge' that should keep things flowing a bit better.
New Version 7/25/09 (Version 2.30f):- Repaired the full "Snipe" mode -- results are now received correctly again. - Repaired an infrequent problem with background healing/heal-on-demand that could occur if a captcha came up on the hospital page. - 'F4' key to heal. - 'F8' key to toggle bounty hunting on and off. - 'F9' key to toggle fighter drone on and off. - 'F12' key to toggle level partner/revenge on and off.
New Version 7/21/09 (Version 2.30e):- Changed 3 char limit to 5 on Leveling Partner/Revenge interval (now can be set at 1 day+ intervals) - Script now picks up your boss's level correctly again (it stopped reading it correctly, apparently, a few days ago) -- had no real impact on the script and only affected the % display of how much Exp was needed to level. And, in some cases, it would display the wrong max mob size for your mob. - Fighter drone mob memory is now time based (instead of a user defined FIFO queue). Defaults to remembering a mob for 1440 minutes (one day). This time starts from the last time you attacked the mob. Those already in the queue will have their time start from the first time you attack any mob. - There is now a 'snipe' mode for the Leveling Partner/Revenge routine. It should be noted, however, that because of Mob Wars itself, snipes don't always succeed. Also, currently it won't record all the fight results. 5 is the max. This is a donator only option. - The refresh timer now defaults to on, with a 30 second refresh (15 second minimum). Can still be turned off. - Refresh timer now refreshes to a random page. - Fight list, Victim List, Help menu, log window, and preferences now all open in the maximized state even if you had them minimized when you closed them previously. As pointed out, this makes more sense.
New Version 7/14/09 (Version 2.30d):- Can now pause/unpause with the 'F2' key. - Updated to handle the new levelup notification that Mob Wars has changed to.
New Version 7/11/09 (Version 2.30c):- 'Repaired' the Add Friend links... Facebook isn't allowing them from within Mob Wars anymore, I have yet to figure out an exact way around it. So, the next best thing. The links now go to their profile page, and you can click the Facebook 'Add as friend' link from there. - Can now set the fight list reload time -- for when there is nobody on the fight list that is available to fight. Defaults to 7 seconds, but may make sense to set it to something around 180 seconds (can be set up to 999 seconds) so you are fairly certain to get a fresh fight list, and you don't leave yourself open to chainers (as much) while you wait for a new list. - The fight list doesn't automatically refresh after you receive a message saying that a mob is too weak to fight, or that they are in your own mob. Does still refresh for other cases as before. - Win/loss ratio and average experience is now displayed on a mob's profile page as well (if you've fought them before, of course) - Leveling partner/revenge now fully obeys the health settings in the same way as the bounty hunting and fighter drone do. - Leveling partner/revenge now has a "punch, then hitlist" option (no attack) - Leveling partner/revenge now has a 'hitlist only' option - Leveling partner/revenge now has a 'attack, punch only if attack should be available' option. - There is now a "Heal on Demand" option (only for donators). With this option, the script only heals just milliseconds before hitting someone on the hitlist, or fighting on the fight list, and when needed during leveling partner (or revenge). This should cut down on the chainers dramatically (especially while bounty hunting and using the fighter drone).
New Version 7/8/09 (Version 2.30b):- Minor change to instructions for leveling partner/revenge function - Repaired a loophole with the hitlist block times that could keep it trying to bounty hunt, even though it says it's currently shut off, and (potentially) that AutoHeal is OFF (and it is). - Corrected the time parsing of the hitlist time block function. Previously, it would erroneously add about 40 minutes per hour of time blocked. This would correct itself, over time, if you had other functions running, but if bounty hunting was the only function running, it would cause it to wait for longer then intended. - Leveling partner/revenge routine now has the interval set by seconds, not minutes -- to allow for a faster repeat. If you already had it set in minutes, it should have changed it to seconds for you. But it's always best to be safe, so check. Keep in mind, if you set this option to repeat too fast, other functions may never run if you don't turn leveling partner/revenge off.
New Version 7/7/09 (Version 2.30a):- Fixed a bug that was causing the script to forget your owned rocket launchers (and a few other weapons, as it turns out). Should fix a problem with it auto purchasing stockpile items you don't need. - More fixes to the leveling partner/revenge functions - Also added more options to the leveling partner/revenge functions. You may now just attack, attack and punch, just punch, or attack/punch/& hitlist -- set on a per mob basis. Instructions are within preferences.
New Version 7/3/09 (Version 2.25z):- Now correctly cancels Leveling Partner/Revenge routines when stamina runs out and this was the only routine you had running. - Made some adjustments to how the script restarts Leveling Partner/Revenge routines after stamina and/or death waits. Now restarts fresh, instead of just in the middle. - Can now turn 'Add Facebook Friend' links off on the profile pages.
New Version 7/1/09 (Version 2.25y):- Corrected a small (functionally irrelevant) url format error with the leveling partner/revenge routines. - Updated the script to show more information about your Captcha Solver account. ..-- Captcha Solver can now be purchased in 1000 use blocks. - Corrected an issue where the blocklist could be ignored by the Leveling Partner/Revenge routines.
New Version 6/29/09 (Version 2.25x):- Fixed Facebook 'common' error always reloading the Mob Wars game, regardless of what is set in preferences. ..- default for error reload is now 'yes'. ..- Now attempts to access your browser history, and will send you back wherever you came from. If it can't access your browser history, it assumes Mob Wars and sends you there. Uses the same procedure that Facebook's "Go Back" link (on the error page) uses, but instead of defaulting to your home page, defaults to Mob Wars. - Changed default of 'Limit holdings of undeveloped land:' from 'Yes' to 'No'. - Fixed pawn shop causing the script to forget you owned a couple items (armored vans and riot shields mainly) - Armored Vans are now treated correctly (they were being considered 'weapons' previously) - Stock display now shows what items are used as well. - Repaired the 'Add Facebook Friend' link found on mob profile pages. - No longer shows the 'Add Facebook Friend' link on your own profile page. - ********** Leveling Partner (Beta) routines are done! ********* ..-- At the set intervals (that you set in preferences), when this option is enabled, it will override bounty hunting and the fighter drone while it goes all the way thru your leveling partner/revenge list (once) and/or uses the number of stamina points you have set to use. It will then go back to bounty hunting and/or the fighter drone (if they are enabled) until the next time your interval has passed. ..-- Currently, the script assumes that one stamina point is used each time it attempts to attack one of the mobs on your list, whether or not that attack actually went thru. - Fixed an error that enforced the fighter drone blocklist even if you had it turned off.
New Version 6/25/09 (Version 2.25u):- Fixed many of the issues that remained in the script due to the recent change that Mob Wars made (to ajax) - The ajax handling has vastly improved. - Levelup routine fixed - Fixed a bug in the experience sorting on the Fight list.
New Version 6/20/09 (Version 2.25t):- Corrected an error with the new hitlist disabling timer that if you turned off bounty hunting, during the time block, the script would still go to the hitlist screen (once) after the time delay was passed. - Repaired the common error.html functionality in the AddOn version. - Improved the page movement routines to better emulate a human. - We're back to a full ajax Mob Wars -- they changed how they did it (slightly) from the last time they went to full ajax, so some things had to be changed to accommodate it. Plus had to update a few routines that were added between the last full ajax attempt by Mob Wars, and the current one, that didn't handle the ajax stuff as well as hoped. Also had to backtrack on the way some things were being changed (internal only) - More work is done on the leveling partner and retaliate routines... But we still have a ways to go (things like the new Mob Wars change (ajax), among other things, keep pulling me off of finishing those other routines... But they are slowly coming along) --KNOWN ISSUE: Doesn't pick up fight results correctly on the .profile. page. --KNOWN ISSUE: Full snipes work, but get stuck in a short (35 sec) delay again. Safe and Safe Snipe modes work as intended.
New Version 6/16/09 (Version 2.25s):- Some changes to how the fight block lists are done, hopefully fixes the issues some people have with it not recording when appropriate. - Bounty hunting can now be turned off at certain times of the day. - Some more changes to how the fighter drone reports what it is (and isn't) doing to better reflect what's going on. No functionality has changed. Mobs can now show up in more then one category on who was blocked (for instance under "(Ignored) Blocked for Online:" and under "Blocked for losses:") - The block lists all default to enabled now, with automatic adding after one loss (more appropriate for new users who haven't set everything up yet) Has no effect on those who have already set theirs up. - Updated the popup help (missing, no longer accurate, etc.)
New Version 6/13/09 (Version 2.25r):-Nothing new in this one. Just a fix for those that are taking advantage of the new 'username' option on FaceBook. If you aren't using that option, there is no need to download this version.
New Version 6/12/09 (Version 2.25q):- Repaired the fight and victim list recording ('safe snipe' mode still has "problems") - Removed all MWCaptcha code (will probably add it back if MWCaptcha service ever comes back up) - Added your max mob size (EXcluding hired guns) to the diagnostic display - Limited the max mob size (INcluding hired guns) shown, per mob, on the fight list to 2002. - There are now three bounty hunting modes: safe mode, safe snipe, and snipe. None of the modes are actually new. Safe mode is what it has always been. Safe snipe is what we've been doing in the last few versions -- this mode has the most problems with accurately recording all fight information, but of the snipe modes is the least likely to get stuck. And snipe mode is what we used to use prior to the last few versions (and originally had to abandon because of some Mob Wars changes). If you have been fighting with snipes, the mode defaults to "safe snipe". (Safe mode remains safe mode) - Shortened the 'safety net' for sniping to 35 seconds. - Added some messages to the Captcha solver for the GreaseMonkey version. - Added some more Captcha Solver reporting (script back to solver) - Fixed an error that wouldn't allow the hitlist target to change in some cases (highest, first come, lowest)
New Version 6/4/09 (Version 2.25p):- Changed the default snipe delay to 250 milliseconds. (1/4 second) - Fixed an error that if you used the Captcha Solver, and you use the system prompt/alert type of manual captcha entry, it would not allow you to enter the captcha manually if the Captcha Solver should fail. - Fixed a few preference issues (failing to update, etc.) - Fixed capitalization problem with message checking - Fixed an error with the in your mob and enforcer blocklists - Added some window controls. Ad window can be minimized and maximized -- will NOT remember between page refreshes (will always start opened) Main status window can be minimized and maximized -- will remember between page refreshes. All other windows can be minimized and maximized, and can be moved -- all settings will be remembered between page refreshes. - The Captcha Solver(tm) service is now available in the GreaseMonkey version too. - There is now a minimum and maximum time allowed for captcha answers (user definable). If it's below the minimum, the script will simply wait until you reach the minimum.
New Version 5/28/09 (Version 2.25o):- Moved block lists into one section of the preferences. - Can now edit your "in your mob" lists. - Now has an "enforcer" list. - Fixed bug that made you keep fighting even though Mob Wars wouldn't allow you. (Mob Wars is part to blame for this one... Mob Wars still doesn't always update the health stats like it should...)
New Version 5/27/09 (Version 2.25n):- There is now a MAX RETRY setting for the Captcha Solver captcha service. This defaults to 5, but can be anything from 0 (unlimited), and 1 thru 99. While this will hopefully never be needed, it's there just in case Mob Wars finds a way to throw a wrench into the system -- thus saving us from constant reloading until we'd adapt again (there is nothing Mob Wars can do that can keep us down for good) - Script now knows the difference between "this user is" and "you are" "too weak to fight".... before it would treat both the same. - Changes to how snipes work to accommodate the newest Mob Wars changes. - Incomplete: Changes to fight and victim recording -- needed because of the changes in snipes as a result of the Mob Wars changes. - AddOn Version - Updated script to be ready for next version of Captcha Solver. Next version (all 'behind the scenes' stuff) will actually be two systems integrated into one. One is just like now, very tolerant and will handle just about any captcha that Mob Wars throws our way, but somewhat slow (just makes it within the Mob Wars time limit). The new will be very fast, but not as tolerant. The new system will be used most, but the old will be ready to go (and periodically used) in case Mob Wars makes changes the fastest system won't handle. This new system will be slowly phased in over the next week.
New Version 5/26/09 (Version 2.25m):- Changing the "memory" size of the "too weak" memory in preferences will automatically truncate the memory list if it is bigger then the setting you enter. - Background healing updates bank account stats as it goes (a bit of an estimate, can be inaccurate over time if you haven't been directly in the hospital recently) - Captcha Solver - ADD-ON VERSION ONLY This script now takes advantage of the 'Captcha Solver(TM)' service. This service offers UNLIMITED captcha solves, for a flat monthly rate, and there is NO security risk that other services have had in the past. More information is available within the script itself. This is currently only available in the AddOn version, and may (or may not) come to the GreaseMonkey version in the future. This service is not perfect. While the accuracy rate is very high (98%+), it doesn't always make it within the time limit imposed by Mob Wars itself. So, overall, the success rate is lower. This, of course, should improve over time. Overall, the success rate is good, and I do use it myself.
New Version 5/17/09 (Version 2.25l):- Fixed the 'too weak' listing in the status window. Could show the same mob name many times. - Fixed error in the "memory" of the "too weak" to fight system. Was supposed to only remember 10, actually remembered 100... - Made the "memory" size a user definable amount, defaulting to 10.
New Version 5/15/09 (Version 2.25k):- Now avoids 'Too weak to fight' mobs on the fight list after you first get that message. Remembers the last 10 mobs that give you that message. - (THIS was done, but per Tim's (MWCaptcha owner), has been removed again for now) MWCaptcha is back online, and this version works with the current system. HOWEVER, it is still .recommended. that you DO NOT use this service, as there is still a significant risk involved. But it is much safer then it was. Use at your own risk. - Total fight wins and losses are now calculated on the fights list. - Will not automatically refresh the fight screen if you attack someone manually while on the fight page and they are too week, or in your mob, etc. (as it does if you have the fighter drone on) - Will learn, over time (as you attempt to fight them and fail) mobs that are in your mob, so it will no longer attempt to attack them. There is currently no way to edit this list manually, but will be in a near future version.
New Version 5/12/09 (Version 2.25j):- Now, with the fighter drone, if no mob meets your criteria, you can choose to ignore one or more of your restrictions. - Option to turn of auto healing while doing "admin" type stuff (checking the cities, stockpile, etc.) - FIXED: Disable tab messes up the page routines.... Script couldn't tell which page it was on, so most functions didn't run. - FIXED: A few error messages, related to preferences, would show up (correctly), but fail to stop updating the preferences with the incorrect entries. - Can now use "background healing". Be sure to read the 'caveats' in the pop up help before you use this method. - Corrected 'unused items' display -- wasn't showing weapons that were unused (at least not correctly). May have a small effect on the scripts calculated attack power (for your mob) and thus may have a small effect on your fighter drone color coding. - Removed the limit on the Investment Bank properties as Mob Wars itself no longer has the limit. - Predictive experience avoiding is now an option. - A few modifications to the level up routines. Previously, in some circumstances it could cause the script to just rest at level up time, in other circumstances it could get "confused" as to what skill it was time to upgrade.
New Version 5/6/09 (Version 2.25i):- Cleaned up the city check routines (less unnecessary screen refreshes/changes) - Minor change to the auto city buy routines that will hopefully reduce the occurance of saying it will buy one thing, and then purchases something else. - Corrected an error in the auto city buy routines that if you set the item limit of each property per purchase to 1, it would still buy 1 at a time, but wait until you had enough money for many more. - Continued rework page traversal routines. - Overhaul of the autostockpile routines. Now flows more "human like". Also is MUCH more aggressive in keeping your mob stocked. It will attempt to keep your mob up to date at all times, not just after a new mob member is added or removed. For this reason, you should turn this off BEFORE you upgrade, OR make sure you go to all stockpile pages BEFORE you upgrade. After you upgrade, if you turned this off, you can turn it back on and it will automatically go to all stockpile pages to get up to date. - Captcha timers are back. --> Still recommend NOT using the MWCaptcha service for security reasons (see the forums) - Fixed the "Test Sound" button in preferences. If you didn't have a sound already chosen and set in preference, it wouldn't let you test any of them. Now it should let you test regardless. - Finally tracked down stamina and death waits getting canceled when you switch screens manually. This would only occur if the end of the stamina or death wait was the next thing in queue. There is a side effect of this fix -- at the end of the death wait, or the stamina wait, it may refresh the screen one unneeded time. And in the case of the death wait, it may go to the hospital one unneeded time. - The Play Dead time can now be anywhere (randomly) between a max an min time, set in preferences, under hospital - You can turn the display of the captcha in the status window and captcha prompt window, on and off. Under visible behavior in preferences. - Caught up with the pop-up help (again) - Added option to reset the User preferences database (all user preferences would go back to the defaults) It should also be noted that if you make any manual purchases, or sales, of stockpile or city items, you should REFRESH your screen afterwords, or the script may pick up the wrong cost for items (This is true of all versions)
New Version 5/3/09 (Version 2.25h):- You can now have the fighter drone ignore mobs that are currently online. - Script now tells you which city the next purchase is going to be in (if you have Auto City purchasing on) - Fixed issue where, because of ajax, clicking on a ajax enabled item in Mob Wars, while the tab is disabled, adds another "#stop" to all links on a page. - Fixed some issues with the pause system that crept in with the changes to handle the new ajax stuff - Fixed the rather faulty fighter drone targeting that was introduced in 2.25f - Major overhaul of some of the page movement routines. Please report any problems that may have resulted
New Version 5/1/09 (Version 2.25g):- Correctly limits itself to 25 properites of the 'Investment Bank' to match the limit imposed by Mob Wars
New Version 5/1/09 (Version 2.25f):- Fixed typo "Blocked for loses:" should be "Blocked for losses:" - Improved snipe reply accounting for when hitlist page goes ajax - Snipes replies are no longer shown with all highlighting/formating, etc., as in the past (they are now mostly just text as shown) -- the past method was causing high system load on the user computer. This new method should be much more system friendly. - Fighter drone will now directly target those that give you greater then user setable amounts of money or exp based on past fights -- as long as all other settings still apply (ie, you haven't attacked them more then your max attack amount), and as long as they are on the fight list. Remembers up to 100 mobs of each type (money/exp) that have given you greater then the set amounts (list is reset whenever you change the minimum amounts) - Updated the script to handle the multiple cities that Mob Wars has introduced (as for as maintaining inventory, tracking income, AND auto city purchases). It's still somewhat crude in how it does it, but it gets the job done (hopefully :) ). - Changed the MWCaptcha response checking some.... Currently will no longer check if the response is all numbers even if it's a all number captcha. Still checks length. - For now, the timeouts on entering captchas have been disabled.
New Version 4/28/09 (Version 2.25e):- Fixed safe mode bounty kill recording - Previous version fixed most looping issues with healing at the hospital, but not all. This one should have those "loopholes in the looping" fixed. - Fixed payroll time problem on city screen. Now picks up the correct time again. - More repair to city page errors regarding input fields. - Fixed the error with the Auto City purchase routines relating to the undeveloped land.
New Version 4/28/09 (Version 2.25d):- Added 'You were unable to attack this user' to the list of responses that reloads the fight page. - Reloading the fight list (under the 'unable to attack' etc. conditions) now follows the delay parameters correctly. - The reloading under the above parameters only effect the fight page (before, theoretically, you could get one of those messages on a profile page, or on the hitlist, and the script would take you away to the fight page because of it) - Added another 'strange' address that shows up to the list of address to recover from ('apps.facebook.com/mobwars/hitlist/hitlist') - Fixed auto heal routines after yet the latest Mob Wars change - Fixed city page error after purchasing or selling city items that occurred from the latest Mob Wars changes. KNOWN ISSUE: - Does not record bounty hunting KILLS when in safe mode
New Version 4/27/09 (Version 2.25c):- Repaired "FaceBook error reload" - Increaased size of input for play dead health (from 3 digits to 4) - Repaired fight recording, will record correctly all fights now. - Reloads fight page if you attempt to attack a mob that is "too weak to fight", "in your own mob", etc. - Redid how the script notices changes on the screen (ajax) Should be a bit more consistent and trouble free. - Corrected the "ever sinking" fight page/stockpile page issue (page would sink one line every time you fought, bought something) - Made more repairs to the autostockpile routines. - Snipping is back
New Version 4/26/09 (Version 2.25a/b):-Issue where new users or database reset could keep script from functioning -Jobs now function correctly again -Fighter drone operates correctly (see below) again -Script keeps up with Ajax Mob Wars changes, and clicking links manually won't leave the script behind KNOWN ISSUES: -Snipping is temporarily DISABLED -- will be back soon. -Fight recording is not accurate at the moment. Will have missing and wrong data. As a result, avoiding mobs who don't give enough $ or exp will not function as expected. -Reloading on facebook error does not currently function correctly.
New Version 4/23/09 (Version 2.21a):- Repaired fighter drone forced mode - Made a change to the donation username entry form -- fixing a discrepency between the database and the form that caused problems for really long user names. - AutoCity purchases can now be user defined as up to how many to purchase in a group (up to 10 at a time) - Can now choose if you want the script to ignore your minimum bounty settings when at full stamina or not. - Play dead will no longer auto heal at the end if bounty hunting or the fighter drone are not active.
New Version 4/21/09 (Version 2.20q):- Randomized check after new mobsters for the auto inventory routine. - Changed inventory routines to take advantage of the categories preset by Mob Wars - Going to the pawn shop, after the recent Mob Wars changes, could have made the script forget what weapons you have. This has been fixed. - Fixed the autobuy routine to again buy miniguns before turret humvees (after the last Mob Wars change, the script would buy miniguns, but forget the turret humvees) - Can now set how many mobs you want 'remembered' when determining if you've fought a mob X times already. - User preferences have been moved out of the 'boss' database. Now you can reset the boss database without having to reset all your preferences. - Removed the user delay between snipes -- only seems to bring additional captchas and cause other problems. - Updated the 'disable tab' routines to be a little more user friendly (will now disable and reenable on the same page, won't force you to the home page or anywhere else) - Links in the fight list and victim list now retain the disabled or enabled status of the tab. - Changed the way return snipes are accounted for -- Mob Wars is no longer returning snipes in anywhere near the same order as they are sent out. Should be more reliable in determining the last actual reply, so that the current captcha is better obtained. - Can now turn off the new property, new job, and new stockpile checks -- eeach under there respective preference areas (AutoCity, Jobs, Auto Stockpile)
New Version 4/18/09 (Version 2.20p):- Changes to fix the 'disapearing' tactical shotgun (the script could sometimes forget you owned it) - Fixed the level up routine so it doesn't just freeze at the end.
New Version 4/18/09 (Version 2.20o):- There have been reports that the Mob Wars Devs may be using the "system glitch" of randomly changing levels to weed out scripts somewhat (a rather haphazard and almost pointless task I'd say, but.... ). This version now randomizes the order it checks things on a new level to help combat this. - Can now adjust the timing of your snipes -- how long to wait after a potential bounty is found, and how long between the snipes. - Now redirects to the correct location when Mob Wars errors and sends you to the wrong page after bounty hunting in safe mode. - Mob Wars finally fixed their inaccuracy in the My Mob size display vs. what was actually used. The "correction" needed in the script to make up for that accuracy that used to exist has now been removed. - Fixed the recording error when manually attacking a mob on the fight screen or profile screen. - Updated stockpile routines for the new mobwars changes. This effected a LOT behind the scenes... so there may be some residual problems. Let me know if you find any. - Also fixed the job list screen errors that actually resulted from the stockpile changes.
New Version 4/16/09 (Version 2.20n):- Fixed error in collecting mob name when you kill someone while bounty hunting that occured in some cases (mainly if bounty hunting manually) - Fixed the lack of any recording of victim kills on the hitlist. - Will no longer try and deposit "earnings" from a job that doesn't have any (prep jobs, etc.). - Can now turn the "Add FaceBook Friend" links on/off for the fight page - Fixed fight list/victim list recording error that would occur if you fought a mob, manually, using the 'attack' button on the fight page. - Fighter drone will now avoid those that are to weak to fight. - Increased the max bounty that can be entered by two zeros.... This has not been fully tested -- the larger number could conceiveably cause problems for those that enter them (it shouldn't, but it could) Let me know if you see anything weird happen as a result. Should have no effect on those that don't need those larger numbers. - Updated the snipe routines to handle the Mob Wars change from using the get method to the post method. The script will now handle either type, at any time, that mobwars may require it. - The problem with occasionally picking up your own mob as the one you beat in a battle, which was due to a Mob Wars error actually, is also accounted for now.
New Version 4/09/09 (Version 2.20m):- Corrected a 'loophole' that could keep mobs on your 'possible target' list when low experience or low money results would have otherwise made them ones to avoid. - Made it more consistent in showing feedback with the drone running. - Rounded the experience shown on the fight list page (when the option is on), so there shouldn't be any more of the really long decimal places that sometimes show up. - Fixed a couple minor visual errors with the fight and victim lists. - Added a URL extension (#stop) that will kill the script -- to work better with Tim's Mob Wars Discussion Enhancer and other possible future scripts. The status window will still open and update, but no actions will be performed. - Initial log system is put in place. Not everything is logged as it should be yet, but it's getting there. The 'change log' link, that never really materialized into something useful, is now a 'log' link. Click on it to see the log. Logging is OFF by default, but can be turned on under preferences. You can also set it to log everything (in which case you may have a lot of "reloading hitlist", etc., entries), or "Main Actions/Errors" (which doesn't record all main actions yet, but many of them), or "Errors Only" (which currently only records one error that may occur with the fighter drone, but probably will never show up). More recording will be added over time. Lastly you can set how long a log list you want maintained -- remember, the more loggin that is done, the more overhead you add for the script to process. In most cases, this overhead is negligable though. - Can now, partially, change the order of things on the status window. Currently, the only two options are 'standard' (which is the normal), and 'Queue on top' (which puts the queue on the top of the window). More options may eventually come, but could use input on what other orders people may want. - Can now disable the script on individual tabs. Will remain disabled on a particular tab until you leave mob wars, or click on a BUTTON in the Mob Wars game (hitlist user, do a job, heal, etc.) Clicking on MOST links IN THE GAME should keep it disabled on that tab (must allow the script time to update links before you click on them -- in general, if the status window is showing, you've waited long enough). Clicking on bank, heal, or any links to user mobs found in the script windows will, at the current time, break the disabling on that tab. There is some danger in using this feature, so use at your own risk. - Caught up with the popup help again.
New Version 4/05/09 (Version 2.20l):- Changed the fight drone exp handling from using "Total Exp/(Win+Loses)" to "Total Exp/Wins". - Added the same type of option for Money. - The auto banking of money after collecting a certain amount from fights (not bounties) now includes money won from fights on the hitlist (where you didn't kill the person, but won the fight) - Added average experience obtained to the markings you can have put on the fight list page (Total Exp/Wins) - Previously, the fighter drone would only give you feedback on who was blocked if you had nobody to fight at all. Now it will give some feedback on who was blocked even if you do fight someone. - Fixed some of the font size issues that resulted from changes to the Mob Wars game output itself.
New Version 4/02/09 (Version 2.20k):- Hardened the bounty hunting routines a bit more to avoid any 'trickery' on Mob Wars part. - More fine tuning of play dead. ..- If you have Auto heal off (set to 0), it won't autoheal when your playdead time is finished (unless you cancel the death wait manually) ..- If you are waiting for stamina, and Auto heal while waiting for stamina is on, play dead will last 5 seconds longer, at minimum, then the stamina wait time. ..- Now you automatically heal if you click the 'cancel play dead wait' ..- If your health is so low that healing once won't get you back above your 'play dead health' setting, you may have to click on it again until your health is back above your play dead health. ..- Max play dead wait is 55% of your max health - Added some more specific targeting to the fighter drone. ..- You can now set a minimum experience you want to gain from a mob. If you fight a mob, and you get less experience then this from them, then it will avoid fighting them again in the future. Defaults to 'No' (off) and '0' experience minimum. ..- This is tied into the fight list record. If you clear the fight list record, memory of experience obtained from previous fights is also erased. - Can now have the script mark the fight list with wins and loses against each mob that you've fought before. Defaults to 'No' (off). Again, this is tide into the fight list record. - Sped up the popup help routine.
New Version 3/28/09 (Version 2.20j.a):- Fixed the inadvertent disabling of the mob id tracking/blocking on the fighter drone that crept into 2.20i
New Version 3/28/09 (Version 2.20j):- Minor adjustment to snipe routines (internal) - Redid hospital routines so 'heal to max' won't override Auto Heal off settings (waiting for stamina, 'dead', etc.) -- Unless you start the healing process, then it MAY heal to max even if your are playing dead (not if waiting for stamina). - # of snipes can now automatically vary up to 1 or 2 times. Defaults to ON, varying +/- 1. Will never snipe more then the max allowed (3 snipes; 6 snipes for donators) - Donators now can snipe up to 6 times. - .Should. now record 'kills' from normal fights (ie, not from the hitlist). Will record on the Victim list with a 'F' and a bounty of '$0'. - Playing dead function now automatically heals after the dead period is over.
New Version 3/26/09 (Version 2.20i):- Increased the accuracy of the snipes -- they should more effectively track any changes Mob Wars may make. - Made the fight routines more robust (again, mainly to track Mob Wars changes). - Last version truncated any responses from the MWCaptcha service to the length set in preferences. Now, anything longer then what is set in preferences is assumed wrong instead of just truncated. - Can now 'play dead' if your health drops to a certain level. - Did some 'repair' work on the wait for stamina functions. Shouldn't cancel when it shouldn't, and should cancel when it should, more consistently now. Now should consistently halt bounty hunter and fighter drone equally.
New Version 3/25/09 (Version 2.20g):Just a general release of the below betas. Also available for GreaseMonkey version.
New Version 3/25/09 (Version 2.20f.a (beta)):►Only available as AddOn - Refresh timer randomizer now defaults to ON. - Captcha checking perferences added. You can set a max length a captcha can be (defaults to 3). And you can choose if you want the captcha checked for validity or not (only works for MWCaptcha at the moment, doesn't check your own input) (defaults to enabled).
New Version 3/25/09 (Version 2.20f (beta)):►Only available as AddOn - Put in checks for the rare occasions where the script may want to withdraw (or deposit) less then the $1000 minimum allowed by Mob Wars itself. Now will change any requests to a minimum of 1000, or fail as gracefully as possible if you don't have enough money to do so. - Added limited AutoStock purchase functionality. If you don't have enough money at the time it checks(cash and bank) it forgets about it until the next time it checks. Only checks when a new mob member is added (or removed). Ignores minimum bank preferences. - Added a lot of error checking on the editing/changing/adding/removing/gathering info code... of course, with error checking and avoiding some errors, brings other errors.... Let me know of any new ones (none of the 'avoided' errors should even need avoiding if Mob Wars doesn't change/give garbage. But in cases that it does, the script should handle it better. HOPEFULLY this doesn't cause other database problems, etc. ie, couldn't collect some data, but now can collect other data we wouldn't have been able to if the first error occurred... and then they don't agree.... Would probably have to be some pretty weird circumstances, but let me know if they show up) - Added option to use the alert prompt, or the new system (with sound off), as on option. Defaults to use the new system. - In strange cases, a victim could show up on the victim list twice, once showing as by "snipe", and once as by "safe", if Mob Wars sent the kill message twice. There is now filtering to watch for this. - Did some rearranging of Preference setting groups. - Added a randomizer for the timer delay. Defaults to off, may be turned on under Time Delay preferences. Just various the time delays plus or minus 1 second. Currently only has an effect on the bounty hunting and fighter drone. - Added some handling to one other response from MWCaptcha. - Fixed the 'undefined at undefined' that sometimes occurs when the AutoCity purchase goes to buy a property. - Did some better error checking on preference inputs. Everyone should probably check there preferences to make sure nothing automatically changed on them. Not everything is error checked as well as maybe it should be yet though.
New Version 3/22/09 (Version 2.20e):- New option, under Bank Preferences, to deposit money after fights. There is also a minimum fight deposit amount. ..- Total amount won from fights ads up until you reach your minimum set, then deposits. If this option is set. - Did some streamlining of the script. Many functions, appearance related mainly, are now postponed until later in the script, or until needed, to improve the speed in performing time critical actions (mainly hitting on the hitlist) (on most computers, we are talking just a millesecond or two of time improvement....) - Put some timers into the script for taking actions... If an action isn't performed as it's supposed to in 15 seconds, it trys going to 'http://apps.facebook.com/mobwars/'. Hopefully this will "unlock" a locked up firefox.... May not always work -- in my experience, when FireFox locks up, it will let you leave to another page, but will refuse to go back to the page that originally locked up.... But maybe this will work for some of the time at least. There is good evidence that these safety timers won't even have any effect at all (and may never even start).. But they are now there for the remote chance. - Fixed error that kept the "Are You Human" input disabled, if sound was ON and the MWCaptcha was ENABLED and returned an error. - The AddOn version wasn't working when the FaceBook common page came up (as the GM version does). This is corrected. - Added timeouts to the MWCaptcha service. - Added sound to the Pause Mobster, as an option. - Option to cancel bounty hunting after X minutes (minimum 10) if a captcha is not answered in that length of time. ONLY works with sound ON at the moment. This way, if you aren't there to answer the captcha, you can at least keep going and do jobs, etc. Use with caution, missing to many captchas can't be a good thing. Only works with the NUMBER captcha (the other wouldn't do any good). ..- If MWCaptcha fails with an Transaction ID error, it will reload the screen and try the process again. If MWCaptcha keeps failing, it could end up in a loop of failures. ..>>>>>> If this works well, and there are minimal objections, it will be moved to work with sound off too. .....>>>>>>>> BUT this will mean that the prompt alert for captchas will be GONE and replaced with the same style alert/system as sound has right now. - Fixed bug that was introduced with the addition of "heal to max" -- it could miss that you don't have enough money in the bank to heal and end up in a loop.
New Version 3/21/09 (Version 2.20d):- Fixed job preference issue: If you changed your job, and the job delay, in the same preference screen visit, it would only actually change the job (not the delay). - The heal button was partially broken in the last release (you needed to click it twice if you were not already on the hospital page) - Added sound options for when a captcha appears. There are, currently, 8 different sound choices, using three different methods (plus 'none' for no sound). If you choose to use sound, the prompt for answering captchas disappears, but a "built in" version then exists. Also, if you choose to use sound, the title of the page will also change back and forth when a captcha appears, to help you notice the tab you need to access (if you are on another tab, etc.) The three sound methods used: ......Java: There is one option for this. A beep. You can set how many times it should repeat. This is built into the script, and as long as your system has Java installed, should work. ......Midi: Typically would use the quicktime plugin, but any will do (even if you use quicktime, you'll probably still have to go into QuickTime's preferences, under browser, and then mime types, and enable midi.) This is one fairly high pitched note. Again, you can set how many times it should repeat. This is built into the script, and if you have a plugin that handles midi, should work. ......Flash: There are 6 options for this. All are short, repeating, musical rephranes. This will work if you have flash installed. These are NOT built into the script, and are hosted on external servers. If the servers are down, or otherwise unaccessible, this will fail (gracefully -- You just won't hear anything). Also, since they are hosted externally, the musical rephrane you pick may actually change at a future date without notice. These will repeat from the time they start until you either manually ask it to stop, or answer the captcha (or change pages, close your browser, etc.) - Added two more time delay settings: 1 for bounty hunting, 1 for fighter drone. All timer related preferences are under 'Time Delay Preferences' on the preference screen. Both of these new timer delays are used only for page refreshes. Getting to the correct page is still controlled by the default timer delay. For Bounty Hunting the timer controls just the refresh, and obviously will still attack as fast as possible otherwise. The fighter drone refresh will delay attacks for this period as well. - Donators now not only get AdFree, but the timer delays can be reduced from 4 to 2 seconds (still somewhat beta. Please let me know, at Scripts@SecureWorldHosting.com, if any problems exist) - There is now a 'heal to max' setting under Health Preferences. Defaults to 'yes'. If you fall below your minimum automatic healing health setting, and this option is on, you will heal to over the max health allowed by the game (60%). ..- There is a side effect. If this option is on, it will automatically heal you to max whenever you are at the hospital screen (with the exception if auto heal is off), whether or not you've previously fallen below your minimum. New Version 3/18/09 (Version 2.20c): - Made the bank button optional (under preferences, visible preferences) - Made the heal button optional (under preferences, visible preferences) - Enhanced Hit and Fight list blocks. Now you can set a ratio of win/fights that you need to fall below before the enemy mob would be added to the block list. The defaults keep the same effective functionality of the previous versions. - Enhanced the fighter drone color coding. There is now a percentage modifier. If an enemy mob allocated 3 of 3 skill points, every level, to defense X% of the time(your modifier), and you can beat that, then it will be green. If they allocated 2 of 3 points, every level, to defense X% of the time(your modifier), and you can beat that, then it will be white. If they had allocated just 1 of 3 points, every level, to defense X% of the time(your modifier), and you can beat that then it will be yellow. Defaults to 95%, but realistically may be lower (better to be safe then sorry), but could be higher. - Now have an option to also have AutoHeal turn off when paused for stamina regeneration. In order to have any effect, turn 'Automatically turn off Automatic healing if not auto fighting or bounty hunting' must also be on. I could make them totally seperate, but I don't see the point of having it shut off during stamina regeneration, if you don't also want it off when not auto fighting and bounty hunting anyway. If I'm wrong on that, let me know. The option(s) are under Health Preferences. - Changed the order that the script checks various tasks, to better allow for shutting off AutoHeal when stamina is regenerating. ..- Known, unimportant, side effect is the Fighter Drone preferences are now near the top of the preference screen .....- this is probably a more appropriate place for it anyway. ..- There may be unknown side effects. I don't forsee any, but if you notice some, please let me know. - Stockpile purchase links: Will now buy needed items (ie, will buy miniguns if you buy Turret-Humvees), as needed. ..- Will also go to the bank to get money if needed. ..- Near future version will do so automatically as your mob grows (if you so desire) - There is now an option to block the FaceBook presence bar (the lower bar on each page). This bar (mainly the chat on it) has been known to cause problems. This is found under FaceBook Preferences. - There is now a pause mobster, to remind you that you're paused. Will show up any time the script is paused, AND it's waiting to do something (including just to refresh the screen -- ie, inactivity refresh). He may be in the way at 800x600 resolutions -- future versions may move him when needed. May also be turned off in preferences, under Visible Behavior. - Added popup help for areas that were missing (mainly database maintenance items) Let me know if I'm still missing some. - Fixed the GodFatherL issue (probably). Another one of those meaningless errors, but was annoying to see. - Fixed: PopUp's, home page add friend links, hitlist and rig ignition links, all didn't show up, and it wouldn't check for updates, unless there was an action in queue.... That's now fixed. New Version 3/14/09 (Version 2.20b): - fixed failure to update bank account on status screen when you autoheal - Added user preferences job delay - Added 'IP_TAKEN' as a possible response from MWCaptcha service. - Added user preference godfather point untouchable amount. - Fixed message error when sniping but not multi-targeting - Fixed a bug that kept the AK-47 Grenade Launcher from getting into the itemlist, but it did get into the inventory list ...-- this was also a cause for why the stockpile recommendations were off (but there were other reasons) ...-- For those with a lot of AK-47 Grenade Launchers, this could have an effect on your attack strength, and as ......such you may have to take another look at the defense modifier you have in your preferences for the fighter drone. ► The stockpile recommendations are still causing trouble. Use them with skepticism (ie, verify before you act) Currently, the only known way it is off is if you have Tactical shotgun(s) or Ak47, but no Weson or Doubl Barrel. - The stockpile recommendations have been revamped again. Let me know if this works better or not... - The groundwork is being laid for purchasing stockpile items as needed. Currently, you can go to the stockpile screen, ..and there will now be a link to buy the suggested items. Eventually, this will still exist but will also have the ..option to purchase stockpile items as your mob grows, automatically. ..-- CAVEATS of the current state of the implementation: ........Will NOT go get cash from the bank for you. You must have the cash on hand or it will fail (gracefully). ........Will NOT purchase required items (Will not purchase miniguns first if you are getting the Turret-Humvee) ...............-- The groundwork is there for it to do so, just not yet completed. ........These caveats will be dealt with in a later version. - Add database reset options to preference so Addon also has the options (this is in the GM version too though) - Fixed the popup helps not always showing up immediately for new users - Added back auto city purchase minimum bank (can't be less then bank minimum) (it's under bank preferences) New Version 3/11/09 (Version 2.20a): ►Applies to BOTH the AddOn and GreaseMonkey versions. ►►Be sure to upgrade the version that is right for you! - Repaired the jail routine so it would pause the script when you get put in jail. - AddOn Specific: Fixed all bugs (not also in the script version) - Script Specific: Now has the AD FREE option (for donation) that has been in the AddOn - The GodFather routines are now functional. You can set it up for the script to ask for anything available. (But why you would do it for anything other then special weapon, hired guns, or insider, I don't know... Did I mention hired guns?) - Rig ignition link -- similar to "withdraw money and hitlist user' link - Option to keep a minimum amount in the bank. ►The preference option from the Auto City Purchase preferences for bank minimum has been moved to the bank preferences. And the option now is a minimum that the script will keep in the bank for any purpose (unless you are commanding it to with a Rig Ignition, or hitlist user selection, etc. And, of course, to heal). It will also check to make sure this minimum is still in the bank after script performed healing -- if it isn't, it will automatically add more money, if available, to bring it back up to this level. It ONLY checks after SCRIPT performed healing, to avoid any conflicts with actions you want to manually take with the money (stockpile purchases, etc.) New Version 3/7/09: ** WORKS with the newest GreaseMonkey (2/18/09) (No special install/uninstall requirements! Just install and forget!) - Changed the inactivity refresh to refresh to same profile page if you're sitting on someone's page other then your own. (Previously, if you stopped at someone's profile page, the inactivity timer would refresh the page in a way that always sent you to your own profile page. Now it will stay on the same profile page as you stopped on) - Gave the fighter drone an option to do "up to" color instead of just color. Will first try the color you choose, then the next weeker, then the next weeker, whenever possible. - Added "Buy max of 10 undeveloped land" option, default to yes. __- There are still some questions about beachfront property! See the forums about it. - Increased the visible precision of the ROR for each property. - Increased the internal script precision even farther. - Changed MWCaptcha response handling to handle the new "OFFLINE" response... hopefully I'll be notified of additions ahead of time in the future. - Added option to show 'Add Facebook Friend' link to the homepage news items. - Corrected the 'reset time limit now' victim list entries, cause by the facebook chat system. Shouldn't erroneously record those now. - Corrected an error that almost always caused the fight list not to record a won fight while bounty hunting. - MobWar insider timings have been accounted for. There isn't anything on the MobWars page that the script can use to determine if you are an insider or not, so you need to tell it yourself (both when you become one, and when you are no longer one). This option is under preferences, and for lack of a better place under 'Godfather Preferences'. - Diagnostic status display is condensed a small amount. - Finally got rid of the kludge that made the script work with the new GreaseMonkey. Now it works without the kludge, while keeping the backwards compatibility. New Version 3/3/09 #3: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - A couple more fixes for the MobWars changes New Version 3/3/09 #2: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) **** This version has NOT gone thru proper testing before release! It's rushed out the door to get it out there because of the changes that MobWars made. There may be errors! Please report them if you find them. - Changed exp calculations... instead use the table provided by GNomad: 1 - 14 = 800 exp total 15 - 114 = 300 exp per level 115 - 314 = 500 exp per level 315 - 514 = 1,000 exp per level 515 - 664 = 2,000 exp per level 665 - 764 = 4,000 exp per level 765 - 889 = 8,000 exp per level 890 - 2399 = 10,000 exp per level 2400 - Beyond = 25,000 exp per level - MobWars made another change... Updated to work correctly with the new changes. New Version 3/3/09: *** Opps, uploaded twice because the first upload had a version # actually prior to last version *** Just a bug fix version ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - FIXED 'Utils.getElementsByClassName("announcement", P)[0]' error when on anyone's profile page other then yourself. - FIXED leveling-up routine messing with CheckFight routine... I hope. - LevelUp routine shouldn't bounce pages anymore... was yet another sideffect of using the profile page to levelup instead of the boss page. - Made some changes to how script determines what page it's on, to better address the profile page issues - Experience required to levelup now records correctly at levelup in most situations. New Version 3/2/09: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) Mainly a bug and feature fix version - Fixed MWCaptcha service web domain link -- no more invalid certificate notices - Changed levelup routine to work with correct page. - Now picks up the new MobWars captcha system. - MWCaptcha is back in, and is up and running for both the old and the new captcha system. REMEMBER, do not answer your own captchas IF you have MWCaptcha enabled. If you are there and able to answer your captchas, disable MWCaptcha! - Changed Victim and Fight list, MWCaptcha window, and preferences window to remain fixed. - Repaired popup helps to also take into account page scroll. - Fixed 'reload on FaceBook error' routine. New Version 2/27/09: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - Fixed fighter drone override issue where if you turned off the fighter drone while the override was active, it would still be active when you turned the fighter drone back on, regardless of stamina. - The captcha answer form is now DISABLED if you turn on MWCaptcha. Answering the capcha's yourself, while you have the system enabled, is messing up the MWCaptcha system apparently. If you're there and able to answer the captchas, turn off MWCaptcha. - Repaired victim list entries while snipping -- should now record. - Shouldn't show an error in the status window when a captcha is found when not snipping. The error was never anything important, but made people worry for nothing. - Compressed the status window a small degree.... - Added Exp display (can be turned on in preferences, under visible preferences) -- The percentage displayed may be WRONG until you go thru one levelup. - A large amount of 'instructions' have been added to this version, to help newbies figure it out. The help 'popups' can be turned off by going to preferences, 'visible behavior preferences'. - REMOVED MWCaptcha for the timebeing -- the service has shut down for now -- some server issues. The code is still ready to be put right back in when it becomes available again. - The fightlist wasn't picking up won battles done on the hitlist while snipping. New Version 2/23/09: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - Fixed: Stockpile recommendation mistakes (with "special" weapons, etc.) - Now also shows your true attack/defense power on the fight screen, and is correctly used for the color coding. - Created seperate versioning scheme from timestamp - Added the exact version to main screen (instead of the generic "V2.0") - Moved MWCaptcha preferences into main preferences (old preference screen still works for now) - Now can choose to have your bounty value displayed on the main status window (option in preferences, visible settings) - Changed victim and fight lists so header and footers are always showing. - Gave the Fighter Drone an override mode. Force Fighter Drone mode if at full stamina, keep fighting until stamina reaches X, then switch back to bounty hunting until stamina reaches full power again. Fighter Drone must be enabled. New Version 2/21/09 #2: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - Changed the fighter drone code to fight by the max and min settings for size and level of your opponent, AND the color code (if desired) -- as opposed to what used to be OR. - Corrected the donation button... Before paypal wanted to charge shipping, and wanted your shipping address. It should no longer ask for these things. - Added option to turn off autoheal when NOT using the drone or hitlisting. New Version 2/21/09: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - Redid the preference screen. All the categories now expand and contract as needed (click on them) Also made it so the update preferences button is alway visible. - Fixed a typo... reseting the inventory list via the Greasemonkey User Script Commands options never worked.... - Preferences screen now contracts and expands each part as needed. - Increaesd the max allowed input for 'untouchable' cash for the autocity buy routines... - Can now fight by color codes (choose a color to attack on the fight list, based on the color coding the script performs on the fight screen) - The color coding has been REVAMPED! Same color codes, whole new process in figuring them out. Your mob's attack strength, including weapons, etc., IS factored in. Obviously, your opponents is NOT -- Except YOU can enter a modifier (defaults to 0) that will be applied for EACH member in your opponent's mob. This modifier would normally be whatever the defense total of the weapons/armor/etc. that each mob member of your opponent's mob might use. (For instance, if at your mob level you believe the average mob member only has a baseball bat, the attack modifier would be 1. If you think it would be a ChevyTac .408, Tacticle Armor, and Turret-Armed Humvee, the modifier should be 45). You WILL need to adjust your modifier as you go thru the MobWars game in order to keep the color coding as accurate as possible. KEEP IN MIND that currently the script reads 'special' items incorrectly (items you can't purchase but are given). Your attack power used in the color codings will not, currently, use these special weapons, and will instead use the best purchased weapons that you have (so your attack ability might be better then the script calculates) New Version 2/19/09 #3: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) - Fixed a bug that made the max mob level and size options reset to min level and size -- also caused some other unexpected behaviors. - Added sorting of fight list by opponent name. New Version 2/19/09 #2: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) Should fix the job problem that arised with MobWars adding a new job.... I'm not 100% convinced I've got all the problems with it worked out.... But it should at the very least allow the other jobs to work again (for those of you that it stopped it). New Version 2/19/09: ** WORKS with the newest GreaseMonkey (2/18/09)(see above) Nothing new. Just an update to make functional in the new version of Greasemonkey. see above. It is a bit of a 'kludge' to get it to work for now, but there .should. be no problems. A more properly fixed version (as far as the new GreaseMonkey is concerned) will be put out later. New Version 2/18/09: ** This version, and ALL previous versions, do not work with the newest Greasemonkey also released today. - When snipping, a 'safety net' timeout is put in place (currently hardcoded to 75 seconds) in case MobWars doesn't send responses to all your snipes, or if something goes wrong in parsing the information for the fight and victim lists. Previously, when things went right, that timeout and the reload hitlist timeout could both show up in the status window. Now the safety net timeout is canceled after successful completion of the snipping, so only the reload shows in the status window. - Better filter in victim list update for during snipping -- should improve filtering out the duplicate replies from snipping that occasionally cause double entries in the victim list - Better error handling when parsing the replies from MobWars, while snipping, to get information. Still won't always get it all, but less likely to crash while doing it. - Corrected erroneous message in status window whenever attacking mob(s) with snipping and multitarget turned on. - finished integrating MWCaptcha service. This is an EXTERNAL SERVICE that I have nothing to do with (except for putting their code into this script). If it works, or doesn't, and what it costs, or doesn't, is beyond my control. ***There will now be a small area on the top of the screen, where the facebook bar is, that deals with the MWCaptcha ***service. You can click on "MWCaptcha" to edit the preferences. Click 'Disabled' to enable, and 'Enable' to disable. ***And click on "Points Avail" to update points available (it will automatically keep up to date, and verify with the ***MWCaptcha server once ever 30 minutes while enabled). - Redid how the hitlistblock list and fightlistblock list are handled. Now, 1) it should 'look' better in the preference screen (it will word-wrap correctly now). 2) There should be no 'false' positives (in .very. rare occasions a false positive could occur previously). And 3) Dupes are now checked for, and deleted, on leaving the preference screen. - Will auto add to the hitlist block list even if snipse are on now. May occasionally put duplicate entries into the list (and, of course, miss some), but the duplicates should be removed on exiting the preference screen. - Corrected the autodeposit after payroll (?) Hopefully won't "forget" anymore... - Added a 'upper limit' to the mob level you attack on fight list. New Version 2/15/09: - Fixed a bug keeping you from fighting in safe mode if multitarget was also on. - Made it a bit more reliable in depositing bounties after aquired while snipping (still won't be 100%, same reason(s) as why data collection for the fight and victim lists is less reliable) - Added max times to attack one mob in fight list (won't attack the mob if you've already done it X times). Only remembers the last thirty mobs you've attacked in a FIFO (first in, first out) list. (A mob only counts as one, even if you've attacked it 20 times). New Version 2/14/09: - Snipping is back in. Because of MobWar changes, these are still unreliable, but they do occasionally get thru. So, I've put them back in, along with our experimental attacking more then one target options. *Most* data from the snipes will still be recorded on the fight and victim lists, but because of the nature of how they work, some could get lost/unrecorded, or have the wrong links associated with the fights/victims in the lists (ie, the list could show one person, but the link takes you to someone else). You also wiil have less feedback that you've attacked someone on your attacks, etc. - Will now record most information for the fight list on fights initiated from the 'attack' button on the fight page - Auto fighting is finally in the script! It only goes by what mob sizes you enter in preferences (for now). New Version 2/11/09: Very minor changes in this one - Fixed (one of the) error(s) with 'R is undefined'... The script may fail, sometimes, to collect your experience and the amount you win in fights. But it shouldn't kill the script anymore. Not sure why this is only affecting some people. - Fixed the dancing captcha box at the top of the status window... Showed up often, even though it had nothing to show. - Changed the coding so that the false 'AVG virus' warning should be gone now (I don't have AVG, so I hope it's fixed anyway) New Version 2/10/09: - Revamped the fight helper (color coding on MobWars fight page) .slightly. It's probably still to 'green' or 'red' (safe or not safe). - Strengthened up the error handling slightly... New Version 2/9/09: - Reworked how auto banking was changed to work so that autocity purchases would occur before money would be autodeposited. Seemed it caused some people to get stuck in the bank. .Hopefully. that's fixed now. - Changed the system pause to work over refresh (for the cases that you hit the pause button after an action was already started, or you want to do some things without the script interfering) - Added reset options (on the little greasemonkey (if using firefox) right click, go to User Script Commands, and options are there. Now you don't have to reset your victim and fight lists to reset the rest of the databases (if/when something goes haywire) New Version 2/8/09 #2: - The error in the preference screen that crept into the version put out an hour ago has been corrected. - Embarrassments of embarrassments.... There was also an auto update error in the version put out an hour ago (it wouldn't check if new update(s) were available). This should also be corrected now. New Version 2/8/09: - FIXED: - The calculation, for display, of how much you still need for the Auto City Purchase function doesn't show the correct amount needed if you don't have your preferenced minimums yet. The internal routines get it right though. - Changed behavior of turning on auto deposit after payroll and jobs. Now, if you have cash in hand when you turn it on, it doesn't automatically get deposited. - FIXED: Skill level up error - when you were done leveling up, it would error out because of a screen change and wouldn't start back up until you moved to a new screen. - Moved not recorded dates to bottom of list on victim list. - ADDED: Option to have the FaceBook error page reroute back to MobWars after 5 seconds-- If you use this function, since all FaceBook apps use the same common error page, all will route back to MobWars. Upgraders MIGHT have to go to greasemonkey's manage scripts option, and add "http://www.facebook.com/common/error.html" as one of the included pages. New users should get this set automatically. - ADDED: Added a delay for when you hit the 'heavily rate limited' message (not fully tested) - FIXED/RE-ADDED: - Remembers who was attacked on hitlist over refresh, so system can once again pick up userid/link of the person you attacked on the hitlist so it can be put on the fightlist. Works only on auto hits (nobody you hit manually, those will still pick up the name, but not the link to the person). - FIXED: Bug where if you set in preferences a job you can't do, the script would tell you but then just sit. Now it keeps going. - FIXED: In some cases, Auto City buy will pick an item, go to purchase it, but change it's mind on what it should purchase. In cases where it no longer has enough money, it trys anyway and fails. Can be annoying if it took money from the bank to do it. -- RELATED to changing jobs... the best purchase is partially calculated with your job mean... So now, whenever you change jobs, it automatically goes back to the city and recalculates. **** For jobs that require prep work, the script will automatically change jobs to the prep work, then to the actual job, then to the prep work, etc. (as needed). The Auto City Buy will see them all as a new job, so it will recalculate as it switches between them. This is normal - a couple extra screen refreshes, but I don't see that as a problem as it will only occur once after each switch. - REWORKED: The fight list 'helper' color coding. First implementation weighted heavily on mob boss level. This implementation weighs more on mob size. - ADDED: Link to add a facebook friend from the profile page of mobsters. - STARTED: Work on integrating a captcha solving service (MWCaptcha) - FIXED: Occasionally, if you came in to a LARGE sum of money, but your property is still very cheap, the recommended purchase quantity is greater then 10. This messed up the autocity purchases. Now, if the recommended is over 10, the autocity buy only purchases up to 10 at a time. - ADDED: A list of users to refuse to attack on the hitlist. Editing the list is still rather crude, but it will get the job done. You can add manually, and/or have the script automatically add them if you lose to them in a battle on the hitlist. Script lists all members by their mob id (a number). Keep in mind, the longer this list is, the longer it will take for the script to decide if you should/can attack the person, so the more likely it is that person will already be killed. - Facebook/MobWars is having some problems as I write this, giving totally blank pages occasionally. The script should now automatically reload the page after 5 seconds if this happens (only if the facebook menu doesn't even show up) New Version 2/5/09 #2: - Added: commas to the auto city purchase notifications in the In Queue and diagnostic areas. - FIXED: If you had money 'protected' from the auto city purchase routines in the bank, but then took it out using the 'hit this user' (which automatically takes money out of the bank for you), auto city buy would steal that money for its own purposes. And you'd get stuck in a loop. - ADDED: 'Protected' money option for cash as well (protected from the Auto City Purchases). - FIXED: Bug that made money get deposited after a job, even if you don't want it to. New Version 2/5/09: - Added: 'cancel wait for stamina' option. - FIXED: Didn't say it was hitting someone, even when it was. Should be fixed. - FIXED: - FIX: If stamina upgrade is all you have set (for skill points), and all you have is less than 2 skill points, it will just continue to try over and over. - Added Auto City next purchase info to In Queue area - Added error check for error that occasionally occurs when 'screen adjustment' is turned on in preferences. - Reverse victim list so newest at top. - Corrected issure where you get paid (or get a bounty), have it deposited, only to bring it back out for buying property. Now, it should first buy the property. - REMOVED snipping. There is currently >NO< known benefit to snipping. MobWars made a change that effectively makes it no better then the normal, and safer, way of hitting a target. And our experiment with hitting multiple targets at once with snipping showed no benefit that I'm aware of. Plus the fact that when snipping there is more danger of missing a captcha, and the feedback received is minimal. Both those negatives could be worked around, but there doesn't appear to be any reason to spend time on a function that serves no use anyway. - ADDED hitlist option to choose who to attack on the list: First Come, Highest bounty, lowest bounty. - Changed how it reports when there is a new version -- no more alert window (unless you do a manual check). Now reports in the status window. - Hides the facebook and mobwars ads if you have a browser window height of less than 500px (works best with main screen adjustment on). It does not STOP the ads from downloading, so there is no benefit of this other then to get more on the screen at lower resolutions. I would hope people don't abuse this (although I don't know why they would) since MobWars and Facebook need the ads too. Will eventually make an option to turn them off or on for everyone, but as mentioned, if this is a user elected item it will slow the refresh minimum -- I don't want to be affecting any revenue of Mobwars or FaceBook. - Fiddled with the adjustment settings for various screen resolutions. .Should. handle slider bars, etc., better then before (on low resolutions, again, the slider bars could end up covering some of the visible data - Can't everyone just have resolutions of 1280x1024 or higher? :) ) New Version 2/4/09: - FIXED: FIX: Base error: header undefined. (on home page, when there is no news?) - Improved pause system... previous implementation is problematic (if action is less then 1 second away, it still executes, and timers are thrown off). New implementation keeps timers running, and only blocks them from executing. Can also pause right up until execution (keep in mind, just because your screen hasn't refreshed yet, doesn't mean that it's not already executing. Basically, if it says "executing in 0 seconds", expect it's already executing). - Made wait for stamina a user definable: ie, you run to 0, do you wait until 1 is back, or 5 is back? - Cleaned up preferences screen - Added: minimum bank amount where autowithdrawals won't go below (for buying City property). - FIXED: loophole in pause system - actions in queue that did not load a new page directly could bypass the pause. - Changed error message when you select a job you can not perform. Instead of alert messages (windows), now the message shows up in the status window -- so the script can continue to run, and the user can more easily change the job. - Allocate skill points automatically, based on user preferences (split up points in preferences too) - FIXED: The 'fighting' issue between functions, when the bounty hunting is on, that occurs on some computers (not mine) .should. be fixed. - FIXED: Snipe routines didn't always fire (snipes still don't really have a benefit with MobWars anymore anyway) - EXPERIMENTAL: Snipe more then one person at a time. You still can't (to my knowledge) snipe a single target more then once, because of MobWars itself, but can you attack more then one at once? Let's find out. Keep in mind, this is EXPERIMENTAL and may not work consistently or at all. AND, if it does work, MobWars may make a change to fix it. AND, there is always the chance that this can be tracked by MobWars and get you banned from the game. USE this feature at your OWN RISK. New Version 2/2/09 #2: - FIXED: Error in displaying the what Auto City Buy target if the status window is closed. - FIXED: Error in Auto City Buy routines using the wrong item costs. - Changed auto buy routine to purchase depended item to get up to needed items to purchase desired item (instead of best qty for the depended item only -- routines have already taken that into account) New Version 2/2/09: - Added 'In Queue' to status window. - Rearranged (mildly) status window so the most important information on buttons are more easily available at low res - FIXED: bug that crept into the city page ROR and other city page options **** - AutoBuy of city items is complete. You may turn it on and off in the preferences, and tell it whether or not to use bank money to make the purchases. The logic will pick the best ROR, at the best quantity (adjusted for 'inflation'). If the item depends on another item (empty lot, city block, etc.), and you don't have enough of that item, it will default to buying that item, at that item's best qty (adjusted for 'inflation'). **** - Added an inactivity refresh timer -- length is adjustable (60 second minimum. Would suggest a large number. Defaults to off) New Version 2/1/09: - Changed low health/auto heal restrictions to be low health can't be lower then auto heal levels. - Added 'version' number to preference screen - FIXED: Fight list still "links" to fights, from hitlist win/loss(but not kill), that, because of the MobWars change, no longer have anywhere to go to... So link just goes to yourself. Need to take the "link" out for those that don't have it. - Snipping has been added -- just in time for it not to work. It .appears. that MobWars changed the way it worked to block snipes ('snipes' still work, but only good for one attack, so no better then a normal attack). I've made it an option to do it either way (thru a snipe, 1 - 3 times, or just normal). So if it ever starts to work again, you can use it. (there is no harm, that I'm aware of, to always snipe, so you could, technically, just always have it snipe 3 times, and just hope it eventually works) If anyone knows of it still working in some other implementation, let me know. - FIXED: Error made every mob type 'Bulletproof'. You'll need to manually go to your profile screen for it to correct itself. - added auto bank option after bounties. (suggestion by Neon Moose) New Version 1/31/09 #2: - FIXED bug that came up as a result of the fix for the bounty hunting resting problem (dealing with health). The delay (while you heal)failed to take into account what mob type you are. This is now corrected. - FIXED another bug that came from the above. If you were waiting for health to regenerate, and the system autohealed, the sytem continued to wait until the time was up unless you refreshed. - Cleaned up the victim list code somewhat (not as bad as the fight list code, but still had more work being done then needed. Now just creates the viewable list when you want to see it) - Added low health minimum user preference (60% maximum, and can't be higher then autoheal level (if active)) - Changed the preference screen to scroll New Version 1/31/09: MobWars made a change (again) that killed obtaining info for the fightlist from the hitlist attacks (unless you killed the opponent). So, this update is out, with a few other changes. - Previous versions sorted the fightlist once every refresh, and then another time if that refresh included a fight (won or lost). A lot of extra loops for no good reason - unnoticeable on small lists, huge lists could have caused some delay on older machines. Now the list is just sorted when you want to view it. - Changed the way that the names of opponents is found for the fight list. Should be much more reliable now. >>***** MobWars made some changes to how the hitlist win/loss screen displays, as a result, opponents were not picked up for the fight list from hitlist attacks. This isn now fixed -- however there is currently no way to get a link to the individual opponents from the hitlist (unless you kill the opponent). So, for now, the fightlist will show who you fought on the hitlist, but will not link to them. If you *kill* the person, a link will still be aviailable. >>>>> Data pulled from normal fights is/was not affected. - Added date to victim list (hitlist kills) - Added column headings to victim list - FIXED bug with rig ignition and picking up the opponents name New Version 1/30/09: - Added average experience gained from fights with opponents to the fight list (Total Experience/(wins+losses)) (idea from gwoodyard) - Column headings for the fight list, can sort by any heading (except "Opponent") (idea from chillinNkillin) - Added date of the most recent fight to opponents in the fight list (idea from chillinNkillin) - Various code improvement to fight list functions. - FIXED: (hopefully) Bounty hunting 'resting' problem -- was due to 'health' issue. Now waits for health regeneration and restarts hunting. - FIXED: Max bounty "limit" of 9000000000... now is infinity. - Made the default max bounty 12000, and min default 8000. - Changed 'minimum' calculation to include the minimum, and the 'maximum' calculation to include the maximum, values set for hunting bounties. New Version 1/27/09: Nothing really "new", except that you can turn the main window adjustments on and off (suggested by chillinNkillin), and a status window (which is basically just for diagnostics at this point). Previous version 1/26/09: ***** The problem that afflected many Mob Wars scripts is currently fixed in the current version of this script. ****************************************** Mob Wars updated there system and some kinks ended up in several Mob Wars scripts, including this one. THEY SHOULD BE FIXED NOW! I won't guarantee that there aren't still problems, but the main functions should be fine now. ****************************************** Feedback on how it "looks" is needed (see discussion topic on the subject). The rest of the 'changelog' is currently in the source code on the source code tab (the change log has only been kept accurate (to some degree) for the last few versions). In the future, the changelog will be available from within the program itself as well.</insert>
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